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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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![]() Quote:
The only items that I have selected from options at the moment are randomize crush depth, randomize days in base, and randomize gramaphone tracks. |
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#2 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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@ DD;
Check your personal messages. I think we now have a patch for ACM as well ![]() Cheers /GOZO
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#3 |
Electrician's Mate
![]() Join Date: Aug 2005
Posts: 134
Downloads: 48
Uploads: 0
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So should extended freecam 1.2 be installed before or after OH 3.09 or is it not needed?
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#4 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
Beyond that, as others appear to be happily running this mod with SH3Cmdr (recognising the non-SH3Cmdr based problem mentioned on page 56), you may want to review the integrity of your SH3 installation - have you got automatic rollback selected in SH3Cmdr, etc etc... |
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#5 | |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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![]() Quote:
Normally I do rollbacks automatically. The version I am using of SH3 Commander is unaltered with the exception of adding the GWX and OLC Commander files. I wonder if this might be the problem? ![]() I am going to try some experiements and start unchecking items to see if it isolates the problem. I'll also look at the Commands_en.cfg when the game is running with SH3 Commander and see if DD's commands are there as described in his PDF readme. Thanks for the input. |
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#6 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#7 | |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Quote:
What I have found was that if you use an old save from an ongoing career, the animations fail but the function is there i.e you can use the scope. No problem. BUT if you choose to start a new career using SH3 cmndr after all the modding it actually works fine. You can sail, save, return to port and go out again and all functions very well. You can read the crew list, use the personal file and edit patrol reports in Cmndr etc etc.... NOTE: In both cases I DO NOT use the Malfunctions/sabotage function so it is out of the picture I assume. NOW I wanted to move my old experienced crew from my old career into the one I just created and that worked fine by just replacing the content inside the new "crewareer_xxx" with the content of my "old" "crewcareer_yyy". I have done this before and it actually works=crew is migrated BUT all of a sudden the animations gets lost again so I assume the older SH3cmndr generated crew file contained something that made this happen. ![]() My conclusion being, look out for old saves and start new ones after all OH-modding is finished. Also that the malfunctions/sabotage do not seem to be any culprits. Cheers ![]() GOZO P.S I use GWX3.0 // OLC Gold // ACM reloaded for OLC // DD-OH // small camerafix for ACM (only affecting cameras.dat) POST EDIT. A good approach could also be avoiding this type of modding in an old install. Letting it "go" now and will start up with a clean install of SHIII and go on from there. :-)
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() Last edited by GOZO; 01-12-10 at 04:04 AM. |
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#8 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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#9 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() ![]() Wow that is really spectacular ![]() ![]()
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#10 |
Silent Hunter
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Moin !
Absolut genial !!! ![]() ![]() ![]() ![]() Viele Grüße, M4x1 ![]() |
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#11 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Hi boss
I saw the movie in fact and I congratulate you ![]() ![]() ![]() ![]() ![]() and as you say we're doing the same things and this does not bring any benefit to the community, therefore I suggest we work towards the same to give my best. Sela what can please you combine the ideas, we can divide the tasks and do a mod only? ![]() I have a question: 1) what I have seen the film used to rotate the Dial - SolBearing, let me know if you managed using the manual rotation to synchronize the movement of preriscopio with that vision? Let me explain, manually rotating the periscope sight CT when you enter the room the vision periscope vision itself has not moved resolved thanks, just put another dial for the node of the camera and move together you turn the wheel of degrees, in the original game is on the contrary Last edited by lucagaeta; 01-25-10 at 05:57 AM. |
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#12 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#13 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Nothing like that. My SH3C files consist of a handful of TGA images in a subfolder (called "OLC") of each U-boat folder. No changes to cfg files whatsoever.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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