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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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I believe it is exactly as you see in the trailer.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 |
Dominant Wolf
![]() Join Date: Nov 2006
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Wise words from kapitan_zur_see, I believe.
![]() Very unfortunately ! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#3 |
Navy Seal
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So let's recap. People wanted the ability to walk through the whole boat, even though that adds zip to the actual gameplay and mission of a U-boat. They get that. Now before the game is even released and all people have to go on is less than 10 seconds of actual in game footage of walking throughout the boat, they're complaining that what they get isn't good enough?
I think people need another hobby and to stop over-analyzing every bit of video Ubi has put out.
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#4 |
Dominant Wolf
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@ Mookie : I enjoy being one of the few who complain of what we can roughly expect from the game, before everyone else does once the game is released.
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#5 | |
Navy Seal
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#6 |
Dominant Wolf
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ROFL !
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#7 |
Eternal Patrol
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I.
Don't. Know. Or, to put it another way: I have no clue. I'm too busy speculating about other aspects to indulge in that one.
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#8 |
Planesman
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#9 |
Stowaway
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sounds like mookiemookie was the one complaining, everyone else was just talking about legitimate concerns based on what we have been seeing and hearing out of ubi
Last edited by Webster; 01-06-10 at 04:40 PM. Reason: fixed typo |
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#10 | ||
Navy Seal
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Quote:
With all due respect, of course.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#11 |
Previously 4Para
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Sirs, if we reform and wheel right, it may be possible to turn their flank, A toast to UBI.
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If you cant be a good example, then you'll just have to be a horrible warning! |
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#12 | |
Stowaway
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i was only saying that light heartedly in fun i agree with you and share your concerns, but i also feel those who wish to speculate could be very correct in their assumptions. we are all very anxious to get our hands on sh5 for a test drive and see if its what we hoped for or not but absent having that we are left with standing in the corner, fighting/talking with the wife/girlfriend, or making wild guesses and speculations based solely on our own wants and desires. it shows in your posts that you care a great deal about this game but it comes accross in your posts that you are saying others shouldnt speculate/complain and i think that is expecting a lot given the fact that there isnt much else we can do untill march 2010. dont take it to heart so much, the devs arent going to be insulted by comments based on speculation and ubi couldnt care less anyway. |
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#13 |
Commodore
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Well, I guess we'll have to wait and see... But if it was the case, it would sure be a major step forward in immersion.
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#14 |
Electrician's Mate
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Was anyone ever able to mod the crew movements in SH3 or Sh4? If the animations are crackable or the voice scripts are then it will be OK down the line and not just boring after a day or two.
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#15 |
Commodore
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It was very complicated. As far as i know, nobody really ever found a way to do that. Lack of dedicated tools, maybe harcoded things or two... And of course general lack of scripting abilities. Never found ways to CREATE specific triggers you could tie to ANY given behaviour of the game and links them to a specific animation to call for them. Very complicated indeed
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