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Old 01-04-10, 05:00 PM   #16
BulSoldier
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The uboat isnt that big so i guess he can cross it from bow to stern in a minute and not even in a hurry.My personal experience with comercial ships is that i almost never saw the captain.
In the two weeks i was on board of a fery(crossing black sea few times) i saw him twice.Once in his underwear on the bridge with the first and second mate , the second time i dont even remeber.He ate with the officers before us and as far as i know he was most of the time in his quaters filling paperwork.
There is a catch however.As far as i can tell unless you eat toghether or you have the same watches as someone else you dont see others too often.I eather was on watch, eating in the messhall or sleeping.Only at night if not on watch you can meet most of the crewmembers where mostly gathered for a talk or to watch something if in port.

I dont really know about navy vessels though.
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Old 01-04-10, 06:58 PM   #17
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My personal experience with comercial ships is that i almost never saw the captain.
In the two weeks i was on board of a fery(crossing black sea few times) i saw him twice.Once in his underwear on the bridge with the first and second mate

Any story that starts out with the Captain on the bridge in his underwear with the first and second mate is worth telling.
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Old 01-04-10, 07:03 PM   #18
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Well - what if I want to walk around the sub anyway? maybe i dont care wheather real kaluens did it or not.
Real Kaluens didnt work out torpedo solutions, enter data in to the TDC, or man the flak and deck guns either.... yet no one complained about being able to do those things in SH3.

If you want to what a real kaluen did, you would just be deligating most of the time - that would make a boring ass game for sure. (Silent Hunter meets The Sims)

Lest we forget, everyone and his dog begged for fully explorable Uboat since Sh3.
Now we finally get one and it is scrutinized to hell...

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Old 01-04-10, 07:51 PM   #19
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Well - what if I want to walk around the sub anyway? maybe i dont care wheather real kaluens did it or not.
Real Kaluens didnt work out torpedo solutions, enter data in to the TDC, or man the flak and deck guns either.... yet no one complained about being able to do those things in SH3.

If you want to what a real kaluen did, you would just be deligating most of the time - that would make a boring ass game for sure. (Silent Hunter meets The Sims)
I played Silent Service, SS2, Aces Of The Deep and Silent Hunter 1. None of those games let you wander anywhere and none of them was in the least boring. Actually, going to every compartment and watching every crew member is more like the sims.
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Lest we forget, everyone and his dog begged for fully explorable Uboat since Sh3.
Now we finally get one and it is scrutinized to hell...
Not everyone and his dog. In fact, not that many. Just a few gamers who were more concerned about the eye candy than the way the game plays.

I said my captain visited everyone. Once. I can remembering him visiting the radio room twice in three months on station in Vietnam. One of the best things about SH4 is the clipboard when you get a message. That's what I did - carry radio messages to the bridge, or to the Captain's cabin if the OOD directed me too.

For Platapus: At one point during our tour the air conditioning went out in the entire forward part of the ship. We were allowed to wear t-shirts in lieu of regulation chambrays. We had to keep our pants on, though. One night when I had the midwatch we recieved a message for the bridge. I carried it up, and there was the captain in his captain's chair, wearing skivvies (boxer shorts and t-shirt) and his official baseball cap with the ships' name on it. When I handed him the message he had me read it to him (he didn't have his glasses) and loan him my pen so he could sign it.

Is that good enough?
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Old 01-04-10, 08:49 PM   #20
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I played Silent Service, SS2, Aces Of The Deep and Silent Hunter 1. None of those games let you wander anywhere and none of them was in the least boring. Actually, going to every compartment and watching every crew member is more like the sims.
I think you might have misunderstood me, I wasn't saying it is boring without a fully explorable interior, I was merely pointing out that if SH consisted of REALISTIC captain duties only, we'd just be giving orders 90% of the time and it would be far less involved in terms of action - and more like a managment sim. (hence my examples of gun and TDC control etc - the captain didn't touch that stuff in RL)

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Not everyone and his dog. In fact, not that many. Just a few gamers who were more concerned about the eye candy than the way the game plays.
True, I was exadurating, but clearly enough people asked for it, or they surley would not have gone down that road. (majority rule) Anyway I have seen it requested many, many times over the past few years.

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Old 01-04-10, 08:49 PM   #21
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and there was the captain in his captain's chair, wearing skivvies (boxer shorts and t-shirt) and his official baseball cap with the ships' name on it. When I handed him the message he had me read it to him (he didn't have his glasses) and loan him my pen so he could sign it.

Is that good enough?
I guess it is good to be the captain.

Since we have some actual navy people here..

Clearly the Captain could walk to every compartment in a sub. It is his boat.

But from an organizational discipline point of view, does the navy discourage commanding officers from interfacing directly with the crew instead of going thorough the Division Chiefs and the CPOs?

As a landlubber but a retired military troop, I could imagine the Captain of a sub doing a walk through only a few times per deployment for morale/inspections, but not to make a habit of it.

For one thing, I would imagine that works tends to stop when the Captain enters a compartment, and second, a lot of that work is hazardous/dirty and should not be interrupted.

In order to keep the chain of command strong, I would think the Captain would garner most of his information through the chain vice personally going into a compartment.

So my rambling incoherent point is that a Captain CAN go everywhere, but would probably choose NOT to.

Or is MBWA common in the Submarine Force?
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Old 01-04-10, 09:02 PM   #22
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Quote:
Originally Posted by Platapus View Post
I guess it is good to be the captain.

Since we have some actual navy people here..

Clearly the Captain could walk to every compartment in a sub. It is his boat.

But from an organizational discipline point of view, does the navy discourage commanding officers from interfacing directly with the crew instead of going thorough the Division Chiefs and the CPOs?

As a landlubber but a retired military troop, I could imagine the Captain of a sub doing a walk through only a few times per deployment for morale/inspections, but not to make a habit of it.

For one thing, I would imagine that works tends to stop when the Captain enters a compartment, and second, a lot of that work is hazardous/dirty and should not be interrupted.

In order to keep the chain of command strong, I would think the Captain would garner most of his information through the chain vice personally going into a compartment.

So my rambling incoherent point is that a Captain CAN go everywhere, but would probably choose NOT to.

Or is MBWA common in the Submarine Force?
I go back to my original point, the captain could man the deck gun or use the TDC, but did he really?
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Old 01-04-10, 09:16 PM   #23
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Walking around the boat is eye candy, nothing more. It's a ploy to get more kids playing the game, so they can make quick cash with another mediocre project.

As per usual, it will be left up to the modders to make it a good game.

I'll take pack tactics over being able to walk around the boat, any day.
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Old 01-04-10, 09:22 PM   #24
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On my boat we rarely saw our skipper anwhere besides the Control Room, his stateroom, or the wardroom. Maybe once a week or so he'd come back to the engine room, but we didn't see it as a good thing or a morale booster. It usually just meant we were going to have to clean a whole lot more because, let's face it, a power plant is never going to look as clean as a radio room, and since he spent the majority of his time in the cone, that's what his standards were based on.

This thread was started because of a question I had in another thread.

Don't get me wrong, I'm not complaining that they added the feature. I think it will be cool for eye candy, and could definitely make the game more attractive to some newcomers. I was just curious if we'd HAVE to use the 1st person feature, or if we'd still be able to get reports and go to stations the traditional way if we prefer that. I don't want to have to leave the scope when things are getting hot because I need to run down the ladder and down the passageway to the sonar room to dial in the hydrophone, then run to the plotter and plot that bearing, then run back to the scope and plan my attack.

I doubt they set it up that way... I was just curious if anyone had heard anything about it.
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Old 01-04-10, 09:37 PM   #25
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This doesn't sound very promising, though:

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The player will have full access everywhere inside the submarine. Just like in any other first person game and just like a real captain had. But remember, you’re not just a camera, you’re the captain. Don’t go sunbathing on the fore deck or you’ll have a long way to go to that conning tower hatch before the sub can dive!
From the Ubi forum
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Old 01-04-10, 10:26 PM   #26
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Ive been in the navy now for 9 years, and all save one of the captains I have served under made a point of walking around the entire ship and interacting with the crew at any opportunity. I had one that made a personal point of knowing every crew members family status, first, and last name. He is now a commodore and to this day says Hi Master Seaman L..... when I see him.
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Old 01-04-10, 10:51 PM   #27
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Quote:
Originally Posted by JU_88 View Post
I think you might have misunderstood me, I wasn't saying it is boring without a fully explorable interior, I was merely pointing out that if SH consisted of REALISTIC captain duties only, we'd just be giving orders 90% of the time and it would be far less involved in terms of action - and more like a managment sim. (hence my examples of gun and TDC control etc - the captain didn't touch that stuff in RL)
Ah. Good point. I did misunderstand.


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True, I was exadurating, but clearly enough people asked for it, or they surley would not have gone down that road. (majority rule) Anyway I have seen it requested many, many times over the past few years.
I was also exagerating a bit. I myself won't complain if it works as promised. I still hope it isn't at the expense of those other things.
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Old 01-04-10, 10:52 PM   #28
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I had a Commodore like that once. I remember I was in the bridge when he came up there and addressed me by name and asked me how my Broadband quals were coming. Freaked me out cause he couldn't read my name tape either.

OT isn't Captain Stabbing a porn site name?
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Old 01-05-10, 11:06 AM   #29
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Its is logical not to teleport to every stantion you want to.I personaly prefer to see the "camera" walking or running to where i want it to go instead of teleporting, but i guess it will be nice as an option to be able to "embody" every crewmember you like just like sh3 was.
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Old 01-05-10, 11:45 AM   #30
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Fro the sounds of it, the master of the boat could do what ever he damned well pleased. It depends on the captain himself. Some would stay on or near the bridge, others would roam the entire boat.

That whole chain of command idea that the officers should not interact with the rest of the crew I think was NEVER a good idea. You are a crew, and you acting as one is what brings that ship to life. Having some kind of stupid hierarchy of humans is just inane to me. Especially on a small boat like a sub.

I know if I were captain of such a vessel and time permitted I would spend some time in the heart of the boat, the engine room, to see how things were going for that part of the vessel. But I would roam the ship during down time. To hell with hierarchy, without the crew the boat is nothing, without the boat the crew is nothing. It is the impersonality of things that make us less human.
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