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So we can walk around the boat, but did real Kaleuns do that?
As a continuation of another thread, I'm curious to hear from guys who have served aboard submarines or other small warships (That's for you Steve:haha:, in case you missed it) about where the captain was and went in the ship. Of course at battlestations he would be almost exclusively at the CIC/Control Room or Conning Tower/Bridge, and I suppose he ocasionally went around the ship in ordinary conditions, but really how often? Did he inspect himself minor details? Were there places a captain would normally never go to? How frequent was for a machinist to meet the captain suddenly in the machine room?
Not that I'm against this feature in SH5, which is of course very wellcomed, but I got curious :up: |
I assume that given certain conditions the kaleun would go anywere...
Imagine if most (read: almost all) torpedoes were faulty, I'd personally go along with the chief engineer and the weapons officer to the bow torpedo room to see what's wrong. I guess i'd go to the engine room if something serious had happened (u-505 coff coff) to assess the damage myself. ps: just because they didn't doesn't mean they couldn't :88) |
i served on a german small warship and i am sure, the captain never entered the machine room. if there were problems, he asked the chief...
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It really depends upon the Captain. Some like to utilize the Chain of Command a bit more than others, some are quite personable and chat briefly with you. On my boat both CO's I had could be found in the Engine Room quite a bit, but spent most of their time in the Forward Compartment. The Radio Room was a hot spot for the Captain as well. But an Ohio is a big boat, can't be everywhere the Captain is all the time.
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Ours did. He liked to pay the ocassional courtesy visit to every department on the ship. Of course the operative word here is 'ocassional'. Yes, the captain could, and sometimes did, visit any compartment he wanted. It's his boat after all - he's the king. On the other hand none of that is necessary to the operation of a ship, so, like external views, it has a 'coolness' factor, but unlike that other function is actually realistic.
Plus: I think having it is a great idea, mainly because of all the people who asked for it. And it will be cool to look at. Neutral: I played SH1 for years, and AOD a little less. Those games had no compartments to visit, and no crew to look at, and no 3D views at all, and yet they are still talked about today as a high point for others to aim at. Minus: How much time has been spent to make this happen, at the expense of what else? Still no wolfpacks? Is the AI vastly improved? Are the major bugs of the two previous versions fixed? If all those have happened then great. Add the cool stuff. If not, fix the problems first. |
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Hey maybe if we don't visit the compartments in SH5, the crew moral gradually drops :hmmm: |
With regard to the AI.. it would be good to know if the devs have read all the books available on WW2 Sub warfare, as the books I've read give a great deal of insight into the tactics used.
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You know what would be awsome is if say you visited the fore torpedo room and find everyone napping.
You could chew them out and redress them :cool: Never mind the fact you left them at battle stations for 18 hours straight. :haha: |
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http://www.subsim.com/radioroom/imag...ks/old_man.jpg |
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During my time in the german navy I had a captain who came down to our accommodation deck, just for drinking a beer with me ...it was on my 25. birthday in Cadiz:yeah: |
If I took the movie "das Boot" as a reference, I'd say the captain went everywhere when the trouble was on. F.x. bottomed at Gibraltar. In normal duty, he stood in his "Zentrale" or better command room to keep an eye and ear to the Hydrophone, to the Radio and to the conning tower with the watch crew to make his decisions quickly, if needed.
And honestly, who would stay longer as necessary in the diesel room with all that infernal noise, that stinking mixture of oil and grease and stuff. And, running an attack, I think most of that hatches were close to ensure water tightness as far as possible... danasan |
i think it comes down to the very basic question of having a good reason to be there
im sure the captain would go check things out if there was a serious problem and he wasnt needed elsewhere but other than that i think everyone stayed in their own "zone" where they worked or slept since there wasnt room to move around much anyway. i would think being out of your asigned area wasnt done often but im sure during slow times it wasnt strictly frowned upon either heck if you squat in front of the hatch you can shout to any compartment except the engine room and have a direct conversation from where you were |
I don't think there were any limitations in RL (says he who only served in the merchant navy...and not for long at that).
If nothing else it would serve to keep the morale of the crew high but in the main I think he'd leave each compartment to it's own chief/expert. |
Id think the kapitan would visit the engine room ocationaly... I mean, a uboat is a small place... :hmmm:
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