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Old 12-31-09, 05:45 PM   #1
GoldenRivet
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Dan is a great guy, i cant say enough good things about him.

He took a lot of notes and did a lot of listening at the 2008 subsim meet.

i look forward to what his team managed to implement.

On the other hand.

we are closing to within 60 (approx) days of release... the amount of information we have on this product is very minimal to say the least.

all im saying is... we have had a video or two which caters to the arcade crowd...

lets see something that answers the call of the hard core players, who... IMHO have been more or less "left out" so far.
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Old 12-31-09, 05:59 PM   #2
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Originally Posted by GoldenRivet View Post
Dan is a great guy, i cant say enough good things about him.

He took a lot of notes and did a lot of listening at the 2008 subsim meet.

i look forward to what his team managed to implement.

On the other hand.

we are closing to within 60 (approx) days of release... the amount of information we have on this product is very minimal to say the least.

all im saying is... we have had a video or two which caters to the arcade crowd...

lets see something that answers the call of the hard core players.
100% Agree.

The thing is that (IMHO) many people tend polarize their interpretation of a single detail and say it's gonna be an ineluctable disaster.
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Old 12-31-09, 06:09 PM   #3
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100% Agree.

The thing is that (IMHO) many people tend polarize their interpretation of a single detail and say it's gonna be an ineluctable disaster.
I seriously doubt the game as a whole will be a disaster.

before i go further in this post... please consider this...

Far be it from me to tell someone how to do their job... im not on the inner circle on the dev team and i have about as much idea of what those guys are up to as a rock in siberia does...

However, if my services and products at the business i currently own were being marketed in the same fashion as SH5 is being marketed.

my marketing director would be hitting the bricks.

just sayin (mostly joking... mostly)

it can be easy for the hard core player to take a look at one or two videos of in game footage and lay eyes on "health bars", the OOGA horn and other howlers and they naturally react

however one must consider - the reason its easy to have that reaction... is because so far... thats the only in game footage we have seen so far unfortunately.
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Old 12-31-09, 06:19 PM   #4
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RE: What can we really expect from SHV?

More of the same in a pretty new wrapper. I'll wager that most of the core functionality will probably remain unchanged from SH3 and SH4. From how the AI works, to depth charge behavior, to windspeed being capped at 15 kts, to anything that can be called an algorythm, or function that is part of the core mechanics of the sim, will in all likelyhood, remain unchanged. SH5, used SH4 as a base, which used SH3 as a base. There's going to be some inherited code, and if it aint broke, why fix it? So in all seriousness, i hope nobody is expecting a fundamental change in gameplay.

Boil the gameplay down, and what do you really do in SH3 and SH4?

Find ships, track them, attack them, evade.

That's it. No more, no less. Rinse and repeat ad nasuem. For many people here, it will be a very familiar routine, and it's the same routine regardless if your playing ATO or PTO. Find, track, attack, evade. If you expect any more then that, your allowing yourself to fall victim to pregame hype.

The perspective will be different. The GUI will be different, the graphics will be updated, but the core of it, the mechanics of the sim, i'm wagering, will be the same as SH3 and SH4. Toss in about 4 or 5 patch's, and you have a realistic expectation. I also expect that most here will buy it regardless of what commentary they write now. The allure of a game that will have the same core functionalty of SH3/sh4, with a fully rendered interior and spiffy graphics, that make you feel like your in the movie Das Boot will be too much to resist.
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Old 12-31-09, 06:57 PM   #5
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My main worry will be as I've always said: BUGS, SHIV was full of them to the point of, to me, being unplayable, I can live with most stuff but if I see ships crossing over land, aircraft flying into hills, seeing through men, bridge crew appearing & disappearing, views to rear compartment (type II) yielding a white screen, problems crossing International Date Line, empty eye sockets, wrong spoken orders to speed selection, well you get the idea!! Introducing new stuff into the game usually also introduces new bugs! saying this though it does seem that the devs are doing a lot more to producing a higher quality game, a lot more time (to March) has been spent on this game than SH4, and since it uses the same engine, the extra time hopefully will be spent on beta tests and bug fixes, most other stuff, like realism can be fixed with mods!
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Old 12-31-09, 08:15 PM   #6
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Quote:
Originally Posted by Ducimus View Post
RE: What can we really expect from SHV?

More of the same in a pretty new wrapper. I'll wager that most of the core functionality will probably remain unchanged from SH3 and SH4. From how the AI works, to depth charge behavior, to windspeed being capped at 15 kts, to anything that can be called an algorythm, or function that is part of the core mechanics of the sim, will in all likelyhood, remain unchanged. SH5, used SH4 as a base, which used SH3 as a base. There's going to be some inherited code, and if it aint broke, why fix it? So in all seriousness, i hope nobody is expecting a fundamental change in gameplay.

Boil the gameplay down, and what do you really do in SH3 and SH4?

Find ships, track them, attack them, evade.

That's it. No more, no less. Rinse and repeat ad nasuem. For many people here, it will be a very familiar routine, and it's the same routine regardless if your playing ATO or PTO. Find, track, attack, evade. If you expect any more then that, your allowing yourself to fall victim to pregame hype.

The perspective will be different. The GUI will be different, the graphics will be updated, but the core of it, the mechanics of the sim, i'm wagering, will be the same as SH3 and SH4. Toss in about 4 or 5 patch's, and you have a realistic expectation. I also expect that most here will buy it regardless of what commentary they write now. The allure of a game that will have the same core functionalty of SH3/sh4, with a fully rendered interior and spiffy graphics, that make you feel like your in the movie Das Boot will be too much to resist.
I think you're spot on. I seriously am not expecting a drastic change from SH3/SH4. Let's just hope they fix some of the irks about the game.

That being said, I'll take the old girl any day. And I'm sure her new facelift will look great.
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Old 12-31-09, 09:01 PM   #7
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That being said, I'll take the old girl any day. And I'm sure her new facelift will look great.
Sir mookiemookie, how do you do sir? and a very happy new year as tis now 01.52 here. My q is, Please you must tell me, what will you do if the so called old gal has had a complete make over, with full service history stamp on upper and inner thigh removed, and had complete suction with new smooth rebore, which totaly exceeds ones expectations? i presume you wish to dive 1st with her but sir, would you class her truely as your old gal? or bow with upmost respect to this new creation? (after a good feel of course.) thank you.
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Old 12-31-09, 09:11 PM   #8
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Sir mookiemookie, how do you do sir? and a very happy new year as tis now 01.52 here. My q is, what will you do if the so called old gal has had a complete make over, with full service history stamp on upper and inner thigh removed, and had complete suction with new smooth rebore, which totaly exceeds ones expectations? i presume you wish to dive 1st with her but sir, would you class her truely as your old gal? or bow with upmost respect to this new creation? (after a good feel of course.) thank you.
We shall see in March, won't we?
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Old 12-31-09, 09:18 PM   #9
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We shall see in March, won't we?
Well stuff me with green apples, indeed we shall.
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Old 01-01-10, 09:07 AM   #10
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Originally Posted by Ducimus View Post
Boil the gameplay down, and what do you really do in SH3 and SH4?

Find ships, track them, attack them, evade.

That's it. No more, no less. Rinse and repeat ad nasuem. For many people here, it will be a very familiar routine, and it's the same routine regardless if your playing ATO or PTO. Find, track, attack, evade. If you expect any more then that, your allowing yourself to fall victim to pregame hype.

The perspective will be different. The GUI will be different, the graphics will be updated, but the core of it, the mechanics of the sim, i'm wagering, will be the same as SH3 and SH4. Toss in about 4 or 5 patch's, and you have a realistic expectation. I also expect that most here will buy it regardless of what commentary they write now. The allure of a game that will have the same core functionalty of SH3/sh4, with a fully rendered interior and spiffy graphics, that make you feel like your in the movie Das Boot will be too much to resist.
Why buy it then if it is just a new, shiny version of SH3/SH4?

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Old 01-01-10, 11:53 AM   #11
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Why buy it then if it is just a new, shiny version of SH3/SH4?

Because most of like new and shiny things

At least I do, As far as SHV is concered I am pretty much what Ducimus described.

Im pefectly happy with SHV to have the same core as SH3 & 4 since they were actually (while not perfect) pretty damn good games.
So If it aint broke dont fix it - just fine tune & build up on it.

So yeah I geuss a 'sexed up SH3' with eye candy served with extra tweaks & features (and some Sub/torpedo Ai) will do me just fine thanks.
I dont even care much about the full interior as im more concered with the world outside of the sub, but its certainly a welcome bonus!

Role on March!
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Old 01-01-10, 12:06 PM   #12
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I think Ducimus' analysis is spot on.
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Old 01-01-10, 02:29 PM   #13
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1) No bugs known at SH3 1.4 / SH4 1 .5
2) Good AI, depend from player skill (difficulty level)
3) Stable and funny multiplayer matches
4) Real surface attacks in early years
5) More moddable than SH3 / SH4 (scripts?)
6) Help by officers (but no perfect as lew difficulty level)
7) Fast manual recognition for thousand ships
8) Wolfpacks
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Old 01-01-10, 05:00 PM   #14
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Quote:
Originally Posted by Ducimus View Post
RE: What can we really expect from SHV?

More of the same in a pretty new wrapper. I'll wager that most of the core functionality will probably remain unchanged from SH3 and SH4. From how the AI works, to depth charge behavior, to windspeed being capped at 15 kts, to anything that can be called an algorythm, or function that is part of the core mechanics of the sim, will in all likelyhood, remain unchanged. SH5, used SH4 as a base, which used SH3 as a base. There's going to be some inherited code, and if it aint broke, why fix it? So in all seriousness, i hope nobody is expecting a fundamental change in gameplay.

Boil the gameplay down, and what do you really do in SH3 and SH4?

Find ships, track them, attack them, evade.

The perspective will be different. The GUI will be different, the graphics will be updated, but the core of it, the mechanics of the sim, i'm wagering, will be the same as SH3 and SH4. Toss in about 4 or 5 patch's, and you have a realistic expectation. I also expect that most here will buy it regardless of what commentary they write now. The allure of a game that will have the same core functionalty of SH3/sh4, with a fully rendered interior and spiffy graphics, that make you feel like your in the movie Das Boot will be too much to resist.
For me, this post sums it up. I think the 'first person' mode will give the game an added dimension though.

If they give us the above in a finished game, and if we get a decent user manual, I'll be quite happy. It's pretty much what I expected when they announced the game.
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Old 01-01-10, 05:22 PM   #15
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From a video posted on here it shows healthbars. I mean Ubi what HAVE YOU DONE
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