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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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Dan is a great guy, i cant say enough good things about him.
He took a lot of notes and did a lot of listening at the 2008 subsim meet. i look forward to what his team managed to implement. On the other hand. we are closing to within 60 (approx) days of release... the amount of information we have on this product is very minimal to say the least. all im saying is... we have had a video or two which caters to the arcade crowd... lets see something that answers the call of the hard core players, who... IMHO have been more or less "left out" so far.
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![]() Last edited by GoldenRivet; 12-31-09 at 05:58 PM. |
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#2 | |
Ace of the Deep
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Location: Quebec City
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The thing is that (IMHO) many people tend polarize their interpretation of a single detail and say it's gonna be an ineluctable disaster. |
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#3 | |
Subsim Aviator
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before i go further in this post... please consider this... Far be it from me to tell someone how to do their job... im not on the inner circle on the dev team and i have about as much idea of what those guys are up to as a rock in siberia does... However, if my services and products at the business i currently own were being marketed in the same fashion as SH5 is being marketed. my marketing director would be hitting the bricks. just sayin ![]() it can be easy for the hard core player to take a look at one or two videos of in game footage and lay eyes on "health bars", the OOGA horn and other howlers and they naturally react however one must consider - the reason its easy to have that reaction... is because so far... thats the only in game footage we have seen so far unfortunately.
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#4 |
Rear Admiral
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RE: What can we really expect from SHV?
More of the same in a pretty new wrapper. I'll wager that most of the core functionality will probably remain unchanged from SH3 and SH4. From how the AI works, to depth charge behavior, to windspeed being capped at 15 kts, to anything that can be called an algorythm, or function that is part of the core mechanics of the sim, will in all likelyhood, remain unchanged. SH5, used SH4 as a base, which used SH3 as a base. There's going to be some inherited code, and if it aint broke, why fix it? So in all seriousness, i hope nobody is expecting a fundamental change in gameplay. Boil the gameplay down, and what do you really do in SH3 and SH4? Find ships, track them, attack them, evade. That's it. No more, no less. Rinse and repeat ad nasuem. For many people here, it will be a very familiar routine, and it's the same routine regardless if your playing ATO or PTO. Find, track, attack, evade. If you expect any more then that, your allowing yourself to fall victim to pregame hype. The perspective will be different. The GUI will be different, the graphics will be updated, but the core of it, the mechanics of the sim, i'm wagering, will be the same as SH3 and SH4. Toss in about 4 or 5 patch's, and you have a realistic expectation. I also expect that most here will buy it regardless of what commentary they write now. The allure of a game that will have the same core functionalty of SH3/sh4, with a fully rendered interior and spiffy graphics, that make you feel like your in the movie Das Boot will be too much to resist. |
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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My main worry will be as I've always said: BUGS, SHIV was full of them to the point of, to me, being unplayable, I can live with most stuff but if I see ships crossing over land, aircraft flying into hills, seeing through men, bridge crew appearing & disappearing, views to rear compartment (type II) yielding a white screen, problems crossing International Date Line, empty eye sockets, wrong spoken orders to speed selection, well you get the idea!!
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Sub captains go down with their ship! |
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#6 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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That being said, I'll take the old girl any day. And I'm sure her new facelift will look great.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#7 | |
Previously 4Para
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If you cant be a good example, then you'll just have to be a horrible warning! Last edited by Lord Justice; 12-31-09 at 09:36 PM. |
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#8 | |
Navy Seal
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#9 |
Previously 4Para
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Location: Britain
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Well stuff me with green apples, indeed we shall.
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If you cant be a good example, then you'll just have to be a horrible warning! |
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#10 | |
The Old Man
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#11 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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Because most of like new and shiny things
![]() At least I do, As far as SHV is concered I am pretty much what Ducimus described. Im pefectly happy with SHV to have the same core as SH3 & 4 since they were actually (while not perfect) pretty damn good games. So If it aint broke dont fix it - just fine tune & build up on it. So yeah I geuss a 'sexed up SH3' with eye candy served with extra tweaks & features (and some Sub/torpedo Ai) will do me just fine thanks. I dont even care much about the full interior as im more concered with the world outside of the sub, but its certainly a welcome bonus! Role on March! ![]() |
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#12 |
Ocean Warrior
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Location: Georgia, USA
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I think Ducimus' analysis is spot on.
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#13 |
Grey Wolf
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1) No bugs known at SH3 1.4 / SH4 1 .5
2) Good AI, depend from player skill (difficulty level) 3) Stable and funny multiplayer matches 4) Real surface attacks in early years 5) More moddable than SH3 / SH4 (scripts?) 6) Help by officers (but no perfect as lew difficulty level) 7) Fast manual recognition for thousand ships 8) Wolfpacks
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#14 | |
Ocean Warrior
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Location: Georgia, USA
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If they give us the above in a finished game, and if we get a decent user manual, I'll be quite happy. It's pretty much what I expected when they announced the game. |
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#15 |
Swabbie
![]() Join Date: Dec 2009
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From a video posted on here it shows healthbars. I mean Ubi what HAVE YOU DONE
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