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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
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I assume I just use the Generic Mod Enable to disable the other mods I have, then enable Trigger Maru 1.9. I really like the look of Real Environment... hopefully TMO has a similar look.
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#2 |
Planesman
![]() Join Date: Apr 2005
Posts: 187
Downloads: 20
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The look of TMO is really breathtaking. Make sure you also get the patch. RSRD is a rework of the scripted campaign. There are several different versions of it, make sure you get the one made to work with TMO. Happy hunting!
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#3 |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
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What patch? I didn't see that on the download page.
Thanks!
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#4 |
Planesman
![]() Join Date: Apr 2005
Posts: 187
Downloads: 20
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At the very bottom of the first post in the Trigger Maru thread, it says this:
Mod Download links: Quote: Silenthuntermods.com: (scroll down toward the bottom of the page) http://www.silenthuntermods.com/foru...hp?topic=339.0 Filefront: http://www.filefront.com/14948281/Tr...verhaul-19.7z/ Patch Download link: Quote: http://www.filefront.com/15089315/TM...tch_081209.7z/
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#5 |
Rear Admiral
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You'll love TMO 1.9 and I wouldn't play without RSRD. Love fighting 50 ships convoys.
I use a lot of mods, but here is what you need. You probably know, but don't load NSM with TMO. TriggerMaru_Overhaul_19 TMO19_Patch_081209 RSRDC_TMO_V502 TMO uses Env 5 tweaked a little. I notice little difference between it and Real Env. Some run Real Env with it, but I haven't studied it enough to know if it effects the sensors, ect. |
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#6 |
Seaman
![]() Join Date: May 2009
Posts: 42
Downloads: 44
Uploads: 0
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The ONLY issue I have with TMO is the sinking mechanics. It retains the unrealistic quick-sinking mechanics of stock. I wish it would incorporate the sinking mechanics in RFB. If it did, I'd probably use TMO instead of RFB.
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#7 |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
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I removed all addons, then added TMO 1.9, and the patch. Now, when loading the game, I get the following errors holding up the startup:
file not found: data/menu/gui/UserGramophone2.dds file not found: data/menu/gui/layout/OBSperiscope_mask_1024.tga file not found: data/menu/Skins/American/Gui/nomograph.dds file not found: data/menu/gui/layout/JM_TM_Compass.tga file not found: data/menu/gui/layout/JM_TM_indicators.tga Removed TMO and the patch... problem went away. I can ALT+TAB to desktop and hit "OK" to get past them, then the game seems to load up normal. I haven't noticed any negative effects, but I don't really want to live with this problem, either. I also noticed that many of the commands on the bottom left side of the screen are blank. I can still hover over them and it'll tell me what they do, and they still work when they click them, but I'd like to have the icons to help me find what I need. Suggestions?
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#8 | |
Stowaway
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uninstall all your mods and one at a time move each mod out of jsgme to your desktop this avoids moving the corrupted "hidden" backup files too if you try a "move all files" thing when your done delete the "MODS" folder from your games main directory folder run jsgme to create a new "MODS" folder and put all your mods back into jsgme and your done (if you know what you are doing you can try selecting to show "hidden" files and delete the transparent backup files and the cfg file there) |
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