![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#6 |
Rear Admiral
![]() |
![]()
Web is right as usual, different mods rework damage zones, ect. With mods, you have to spread the damage.
I find keel shots do work best, but it's foolish to go for them until you have working torps. I haven't looked at recent damage zones, but I suspect the keels of capital warships are weaker than the armored sides.. I don't think keel shots really matter for merchants...maybe Webster would know what the zones are. Most merchants have load outs. Nothing like one torp hitting a ship full of ammo and love the huge explosion. I was chasing a large 40 ship convoy, did my attack. The ships starting milling around. I actually sunk 5 ships with one torp...lovely, that was my record...just wish they gave you proper credit. |
![]() |
![]() |
|
|