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Old 12-10-09, 12:44 PM   #27
PL_Andrev
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Join Date: Feb 2009
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Quote:
Originally Posted by mookiemookie View Post
Yeah, you know what other uncontrollables can ruin a mission, plan or patrol for you? Stormy weather. Destroyers. Airplanes. Task forces. Dud torpedoes. Let's just take all of those out of the game, too!

What a bullcrap excuse.


The question is where is the problem?

The resistance is known in France and Norway. Is the problem to set up the probability of damage for example 2% in Norway bases, and 4% in France bases in April 1942? A simple data file for each database and each month of the war.

The main cause of damage were leaks - is the problem to simulate a weak (random) integrity of each room, which would be unhide after the first depth and can be removed?
For example:
stern tubes 100%
conning tower 25%
engine 75%
When the first depth the conning tower begins to leak at 50 meters, the engine at 150, and stern tubes at the critical depth.

Of course if the leaks are critical is only one way: emergency surface and return to homebase and repair...

Similarly, a periscope or diesel, these elements may be damaged - if something is completely damaged - back to base. If the damage is partial - what is problem to remove this malfunction?

I do not understand UBI's problems...
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