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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
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You can also perform the painstakingly slow process of enabling each mod one at a time, then starting the game to see if there are any problems.
Something i'm currently doing as we speak. And I do mean painstakingly slow. ![]()
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#2 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Of course, if there is a mixup in the campaign files you are screwed.
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#3 | ||
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
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Still slow going though, as I have over 30 mods that i'm checking for corruption. Nice post though, helps out any noobs that are trying to perform tests themselves. ![]()
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#4 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Testing... the bane of my life.
At some point I'm going to follow VonDos and just play the game for a while and see what it's like.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#5 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
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PLAYING??!!?? You can PLAY this thing? Hellfire, an' hyar I thought it were jist a sim-you-lay-shun ........
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