SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-23-09, 08:12 PM   #12
Radio
Planesman
 
Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
Default

31. Do not waste deckgun ammo on sampans and other small boats, use the large calibre AA guns instead (shoot manually). You will need the precious deck gun ammo for biger targets.

32. Carriers are (at least in my experience) easier to sink than Battleships. If you have only a few torpedoes left this might be relevant.

33. Cuties are very limited, yet they can save your sub in certain cases. Do not take more than 1 or 2 with you.

34. When using an homing torpedo, switch the engines off and dive directly after you launch one.

35. Most Merchants, Destroyers, Carriers can be sunk with contact triggered torpedoes that run close to the water surface. Most of the time you will need influence triggers (and the according depths) only for armoured warships like Cruisers and Battleships.

Yes, the influence trigger is the more effective way of delivering damage, but when you have to act quickly go for a contact trigger shot.

37. NEVER fire a homing torpedo right after launching any other torpedo, because the noise of the first torpedo will make the homing torpedo follow it. And even if you launch a homing torpedo first instead: make sure you do not fire in it's general direction before its time is up as you might distract the little gremlin in the searching torpedo

38. If you are using an hydrophone or sonar only attack (or any non-visual-targeting method), make sure you still visually ID your target BEFORE shooting. The chances to hit a friendly ship are usually small as you are in enemy territory most of the time, but better be safe than sorry.

39. If you know how to do a vector-targeting attack: It is possible to use the passive hydrophone as an aiming indicator instead of the periscope. Any enemy target will make noise in both directions on your hydrophone and in SH3 and SH4 that field is roughly identically big for both directions. e.g. If you can locate the target between 14° to 34° then the target is at 24°.
An example: If your aiming bearing would be e.g. 21° and half of the total area the noise field covers is 10° then you simply would point your hydrophoone at 11° and wait for the lamp/indicator to go on. Make sure you open your tubes way before the launch (see Dissaray's post)
__________________


Last edited by Radio; 11-23-09 at 08:40 PM.
Radio is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.