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Old 11-26-09, 11:02 AM   #1
Bosje
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-be aware that after torpedo impact, anything will look for you. night surface attacks are great but you might want to dive after firing, just to avoid getting blasted by merchant's deck guns when they go to 'code red'

-a fast running torpedo needs to be aimed ahead of the target by roughly the target's speed (kts) in degrees. equally, a slow running torpedo gets twice the speed in degrees. this only works at short ranges but it's a great way to shoot at anything when you can't get a proper solution. (a scattering convoy, pesky destroyers, etc)
for clarity: if the target does 5 knots, aim 5 degrees ahead for fast, 10 degrees ahead for slow torpedoes. works at ranges less than 1500 meters
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Old 11-27-09, 03:32 AM   #2
Snestorm
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That rings so true, Bosje.
Thanks for a great tip.
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Old 11-27-09, 01:07 PM   #3
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Quote:
Originally Posted by Bosje View Post
if the target does 5 knots, aim 5 degrees ahead for fast, 10 degrees ahead for slow torpedoes. works at ranges less than 1500 meters
That's a really cool tip.

I am assuming this works bestest with 90 degree AOBs. Have you tried it with other AoBs?
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Old 11-27-09, 03:52 PM   #4
Pisces
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I lost track of the count....


Don't forget to press the button.... It's Ctrl-Enter thesedays.
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Old 11-27-09, 05:55 PM   #5
totodog
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Quote:
Originally Posted by Bosje View Post
if the target does 5 knots, aim 5 degrees ahead for fast, 10 degrees ahead for slow torpedoes. works at ranges less than 1500 meters

That's a wonderful tip! I'll have to try that out!
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