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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Apr 2008
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-be aware that after torpedo impact, anything will look for you. night surface attacks are great but you might want to dive after firing, just to avoid getting blasted by merchant's deck guns when they go to 'code red'
-a fast running torpedo needs to be aimed ahead of the target by roughly the target's speed (kts) in degrees. equally, a slow running torpedo gets twice the speed in degrees. this only works at short ranges but it's a great way to shoot at anything when you can't get a proper solution. (a scattering convoy, pesky destroyers, etc) for clarity: if the target does 5 knots, aim 5 degrees ahead for fast, 10 degrees ahead for slow torpedoes. works at ranges less than 1500 meters
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And when an 800-ton Uboat has you by the tits... you listen! |
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#2 |
Stowaway
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That rings so true, Bosje.
Thanks for a great tip. |
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#3 | |
Fleet Admiral
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![]() I am assuming this works bestest with 90 degree AOBs. Have you tried it with other AoBs?
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#4 |
Silent Hunter
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I lost track of the count....
Don't forget to press the button.... It's Ctrl-Enter thesedays.
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My site downloads: https://ricojansen.nl/downloads |
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#5 |
A-ganger
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