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Old 11-16-09, 05:34 PM   #7
Rockin Robbins
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Join Date: Mar 2007
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Quote:
Originally Posted by Knox View Post
Guess I am just used to Magnetic Detonation in SH3, where it ALWAYS worked.

I guess I will stick with contact
By the way, German magnetic detectors were at least as bad as ours and SH3 is badly inaccurate on that one. Also, U-Boats had roughly the same constraints on firing multiple torpedoes as we did.

No two torpedoes were allowed to be fired less than about ten seconds apart. There were no SH3 style spreads. The reasoning was the same on both sides. A premature explosion with all torps fired together would explode all the torpedoes in the spread, making a spectacular dinner bell for all escorts in the area for no possible gain for the sub. With torps a sufficient distance apart, a single premature explosion had no bearing on whether the others in the spread hit and damaged their target. At least then when the sub got plastered they could feel like they earned it!

SH3 is full of similar bugs that never get any mention at all. It is as if because the subject is a U-Boat no flaws are allowed to be acknowledged in the game at all. I never could understand that attitude.

By the same token, the devs corrected many of those bugs in SH4 and have only received grief as players compare game behavior with the "perfect" SH3. Most peculiar!
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