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Old 11-16-09, 04:13 PM   #1
Knox
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Guess I am just used to Magnetic Detonation in SH3, where it ALWAYS worked.

I guess I will stick with contact
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Old 11-16-09, 04:51 PM   #2
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A few other 'flaws' with the Mk14 you should be aware of.

A high failure rate when set to 'fast' speed.

A high failure rate when contacting its target at 90 degrees.

----->| doink ----->/ Kaboom

They always run lower than what you set them for due to the erronious test results RR pointed out.

So set em shallow, slow, and at an angle

We are lucky enough to know all this. Imagine how the skippers felt back in the day when everyone was telling them "Theres nothing wrong with the equipment its the operator at fault".
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Old 11-16-09, 05:34 PM   #3
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Quote:
Originally Posted by Knox View Post
Guess I am just used to Magnetic Detonation in SH3, where it ALWAYS worked.

I guess I will stick with contact
By the way, German magnetic detectors were at least as bad as ours and SH3 is badly inaccurate on that one. Also, U-Boats had roughly the same constraints on firing multiple torpedoes as we did.

No two torpedoes were allowed to be fired less than about ten seconds apart. There were no SH3 style spreads. The reasoning was the same on both sides. A premature explosion with all torps fired together would explode all the torpedoes in the spread, making a spectacular dinner bell for all escorts in the area for no possible gain for the sub. With torps a sufficient distance apart, a single premature explosion had no bearing on whether the others in the spread hit and damaged their target. At least then when the sub got plastered they could feel like they earned it!

SH3 is full of similar bugs that never get any mention at all. It is as if because the subject is a U-Boat no flaws are allowed to be acknowledged in the game at all. I never could understand that attitude.

By the same token, the devs corrected many of those bugs in SH4 and have only received grief as players compare game behavior with the "perfect" SH3. Most peculiar!
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Old 11-16-09, 06:51 PM   #4
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Dont forget the occassional circle runner
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Old 11-16-09, 07:03 PM   #5
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Dumb question, what is the so called 'fan'shot Herbert A Werner is talking about in Iron Coffins? I always thought they where salvo shots.

Thus different gyroangles according to the 'fan'setting on the TDC? I know the Commander or 1WO would call the fire and the torpedo men would press the lever to fire.
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Old 11-16-09, 07:12 PM   #6
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I believe the German magnetic torps were hypersensitive. (See Norwiegan Campaign)

Fan shot vs Salvo. The (Faecher?) shot was a shot where they fired all 4 tubes at over lapping targets, hoping to hit one if the others missed. I know what you're talking about, I can look it up at home when I get off work.
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Old 11-16-09, 07:14 PM   #7
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Plus, the mk 18 was a copy of the kraut eel G7e, so geuss what, it had the same problems
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Old 11-16-09, 07:18 PM   #8
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If you want a good source for torp problems, see Clay Blair's U-boat War vol 1 or Silent Victory(?) for US. It goes into A LOT of detail regarding torp issues.
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