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#1 |
Swabbie
![]() Join Date: Nov 2009
Posts: 11
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Guess I am just used to Magnetic Detonation in SH3, where it ALWAYS worked.
I guess I will stick with contact ![]() ![]() |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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A few other 'flaws' with the Mk14 you should be aware of.
A high failure rate when set to 'fast' speed. A high failure rate when contacting its target at 90 degrees. ----->| doink ----->/ Kaboom They always run lower than what you set them for due to the erronious test results RR pointed out. So set em shallow, slow, and at an angle ![]() We are lucky enough to know all this. Imagine how the skippers felt back in the day when everyone was telling them "Theres nothing wrong with the equipment its the operator at fault".
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#3 | |
Navy Seal
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No two torpedoes were allowed to be fired less than about ten seconds apart. There were no SH3 style spreads. The reasoning was the same on both sides. A premature explosion with all torps fired together would explode all the torpedoes in the spread, making a spectacular dinner bell for all escorts in the area for no possible gain for the sub. With torps a sufficient distance apart, a single premature explosion had no bearing on whether the others in the spread hit and damaged their target. At least then when the sub got plastered they could feel like they earned it! SH3 is full of similar bugs that never get any mention at all. It is as if because the subject is a U-Boat no flaws are allowed to be acknowledged in the game at all. I never could understand that attitude. By the same token, the devs corrected many of those bugs in SH4 and have only received grief as players compare game behavior with the "perfect" SH3. Most peculiar!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Dont forget the occassional circle runner
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#5 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
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Dumb question, what is the so called 'fan'shot Herbert A Werner is talking about in Iron Coffins? I always thought they where salvo shots.
Thus different gyroangles according to the 'fan'setting on the TDC? I know the Commander or 1WO would call the fire and the torpedo men would press the lever to fire. |
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#6 |
Fleet Admiral
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I believe the German magnetic torps were hypersensitive. (See Norwiegan Campaign)
Fan shot vs Salvo. The (Faecher?) shot was a shot where they fired all 4 tubes at over lapping targets, hoping to hit one if the others missed. I know what you're talking about, I can look it up at home when I get off work. ![]()
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#7 |
Fleet Admiral
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Plus, the mk 18 was a copy of the kraut eel G7e, so geuss what, it had the same problems
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#8 |
Fleet Admiral
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If you want a good source for torp problems, see Clay Blair's U-boat War vol 1 or Silent Victory(?) for US. It goes into A LOT of detail regarding torp issues.
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