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Old 11-13-09, 12:32 AM   #16
hellfish6
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Originally Posted by Markus View Post
Wouldn't that be equally true of a WW2 submarine though ?

I would think that for either you would need/want to accelerate the time scale for most of the voyage.
Exactly. A good game design - one in which you command the convoy and conduct the ancillary missions that escorts were often assigned - would make up for it. Likewise the ability to swap from convoy duty to fleet duty.
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Old 11-13-09, 01:25 AM   #17
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One is an offensive hunter, one is a guard on picket duty under strict orders. Huge difference. To quote Sailor Steve from earlier:

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On the other hand, a real career as the skipper of a corvette would mean countless convoy escorts in all kinds of weather, getting maybe one uboat contact in three or trips, and in half of those you might actually be one of the escorts detailed to hunt the sub, and if you're lucky you might sink two uboats in a six-year career.
So to be about equal your U-Boat would have to only encounter enemy every 3 - 4 patrols, and have a small chance of BDu allowing you to attack it, resulting in no more then a handful of sinkings in in a career. This is of course ludicrous when talking about a sub career, but it is true of a destroyer career.. so no, not the same.

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Exactly. A good game design - one in which you command the convoy and conduct the ancillary missions that escorts were often assigned - would make up for it. Likewise the ability to swap from convoy duty to fleet duty.
You are talking about a strategic sim, in SH we control one vessel. I would not buy it if you could control more then one or decide your own orders. There are enough games where you play God, only the SH series where you are just one captain of one ship.
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Old 11-13-09, 01:35 AM   #18
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It could be interesting if you were in charge of the convoy and its route to deliver the supplies on time and in the right place. That would give you more to do then just hunt subs.

Getting reports of sub activity and what area it is in and changing the convoy route to avoid the threat. You win if your on time and nothing lost. TC would take away long boredom like it does now in SH.
Seems like you're thinking of a complete different game, like stand-alone game. Rememeber this is Silent Hunter, the title says nothing about delivering supplies.
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Old 11-13-09, 02:31 AM   #19
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I understand you guys might be disappointed, but the devs already said (and i 100% agree with them) in the Community Q&A:

''Our focus is to create the perfect German submarine experience, with the highest detail current technology allows in real time. Silent Hunter is not about surface ships, is not about strategic decisions. What truly means Silent Hunter is life of a captain, his boat, his crew, a desperate battle for survival they themselves may not understand or agree with, sinking ships, live a drama on the high seas.''

To me they worded it perfectly!

Maybe Ubisoft Romania could specialized themselves in Naval Simulations. Maybe you could get what you want in the coming years.
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Old 11-13-09, 07:41 AM   #20
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I would give it a shot in MP . Only if for sending shivers down the u-boat players spine when i toss tin cans on his head.
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Old 11-13-09, 02:49 PM   #21
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Seems like you're thinking of a complete different game, like stand-alone game. Rememeber this is Silent Hunter, the title says nothing about delivering supplies.
Edit: nevermind
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Old 11-13-09, 03:36 PM   #22
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I'd rather have 'Destroyer Command 2' than SH5 to be honest. I loved the first one.
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Old 11-13-09, 07:27 PM   #23
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Are there any "Battle of the Atlantic" computer games on the market at all that allow the player to manage surface escort vessels ? either as a sim or other ?
I can't think of one. Got an urge to drop some depth charges

DC is the only title I can think of
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Old 11-14-09, 05:32 PM   #24
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Its funny though, Jutland seemed to be a big hit as did PT boats. DC had a rather bad interface for dropping charges but good graphics and a streamline interface would be great.

I to loved the night action, firing starshells to get a good bead on the Japanese taskforce, we also multiplayed with a bunch of DD's to see if we could take out the Jap Battleships. Convoy duty wasn't the only thing you could do. Fun ,fun, fun!
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Old 11-14-09, 06:35 PM   #25
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I talked about the boredom of escort duty, but there are other duties of small surface ship life. You could be assigned to a task force, or a mobile destroyer squadron, which would mean the possibility of surface battles. That could lead to an expansion which would allow you to multiplay the different sides involved. Someone was working on a mod for Destroyer Command which would let you play the Germans, and we were looking forward to multiplayer battles that way.

Imagine a single mission scenario in which you played one of the destroyers sent in to attack Bismarck, or one of the big Pacific battles.
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Old 11-14-09, 06:42 PM   #26
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Imagine a single mission scenario in which you played one of the destroyers sent in to attack Bismarck
Whoa! Not sure i would want to face the Bismarck with a mere destroyer.
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Old 11-14-09, 06:53 PM   #27
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A group of destroyers were sent in at night to try to torpedo Bismarck. In the 1960 movie they score one or two hits and one destroyer is hit by 15" shells and disintegrates spectacularly (in a great special effect the whole bow section flies toward the camera).

In reality neither the destroyers nor Bismarck scored hits on the other.
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Old 06-19-10, 11:41 PM   #28
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Destroyer Command 2 would be an awsome new game. IMO. Or a great mod addition to SH5.

Good Luck

I'll be nailing coffins across the Atlantic.
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Old 06-20-10, 06:02 AM   #29
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Quote:
Originally Posted by Sailor Steve View Post
I talked about the boredom of escort duty, but there are other duties of small surface ship life. You could be assigned to a task force, or a mobile destroyer squadron, which would mean the possibility of surface battles. That could lead to an expansion which would allow you to multiplay the different sides involved. Someone was working on a mod for Destroyer Command which would let you play the Germans, and we were looking forward to multiplayer battles that way.

Imagine a single mission scenario in which you played one of the destroyers sent in to attack Bismarck, or one of the big Pacific battles.
I for one would love the addition of player controlled Destroyers - now that would be fun!

The way to implement it (and I'm surprised that no-one here has thought of it) would be using a similar system to the "drop in" used by Napoleon Total War. I.E. you agree to drop in to other players games, so you'd be patrolling in your Destroyer or U Boat and as soon as another players sub attacks a convoy you are asked if you want to drop in and defend the convoy.

This would beat the "boredom factor" that Steve mentions











Of course this would mean that you would have to be online at all times

Last edited by robbo180265; 06-20-10 at 06:18 AM.
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Old 06-20-10, 06:33 AM   #30
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Yeah, not sure why some are knocking DD duty. Apparently they've never done a multi player with Destroyer command, I used to love those games and was the only time I did multiplayer with any of the SH series.

Evading human controled DD's is far more challenging and fun then the AI.
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