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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seaman
![]() Join Date: Aug 2006
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Exactly. A good game design - one in which you command the convoy and conduct the ancillary missions that escorts were often assigned - would make up for it. Likewise the ability to swap from convoy duty to fleet duty.
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#17 | |
The Old Man
![]() Join Date: Oct 2005
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One is an offensive hunter, one is a guard on picket duty under strict orders. Huge difference. To quote Sailor Steve from earlier:
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You are talking about a strategic sim, in SH we control one vessel. I would not buy it if you could control more then one or decide your own orders. There are enough games where you play God, only the SH series where you are just one captain of one ship. |
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#18 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
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#19 |
Ace of the Deep
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I understand you guys might be disappointed, but the devs already said (and i 100% agree with them) in the Community Q&A:
''Our focus is to create the perfect German submarine experience, with the highest detail current technology allows in real time. Silent Hunter is not about surface ships, is not about strategic decisions. What truly means Silent Hunter is life of a captain, his boat, his crew, a desperate battle for survival they themselves may not understand or agree with, sinking ships, live a drama on the high seas.'' To me they worded it perfectly! Maybe Ubisoft Romania could specialized themselves in Naval Simulations. Maybe you could get what you want in the coming years. ![]() |
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#20 |
Admiral
![]() Join Date: Jan 2004
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I would give it a shot in MP . Only if for sending shivers down the u-boat players spine when i toss tin cans on his head.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#21 |
Admiral
![]() Join Date: Jun 2005
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#22 |
Admiral
![]() Join Date: Sep 2001
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I'd rather have 'Destroyer Command 2' than SH5 to be honest. I loved the first one.
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#23 |
Watch
![]() Join Date: Sep 2002
Location: Nova Scotia/ Canada
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Are there any "Battle of the Atlantic" computer games on the market at all that allow the player to manage surface escort vessels ? either as a sim or other ?
I can't think of one. Got an urge to drop some depth charges DC is the only title I can think of |
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#24 |
Seaman
![]() Join Date: Apr 2002
Location: Canada
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Its funny though, Jutland seemed to be a big hit as did PT boats. DC had a rather bad interface for dropping charges but good graphics and a streamline interface would be great.
I to loved the night action, firing starshells to get a good bead on the Japanese taskforce, we also multiplayed with a bunch of DD's to see if we could take out the Jap Battleships. Convoy duty wasn't the only thing you could do. Fun ,fun, fun! |
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#25 |
Eternal Patrol
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I talked about the boredom of escort duty, but there are other duties of small surface ship life. You could be assigned to a task force, or a mobile destroyer squadron, which would mean the possibility of surface battles. That could lead to an expansion which would allow you to multiplay the different sides involved. Someone was working on a mod for Destroyer Command which would let you play the Germans, and we were looking forward to multiplayer battles that way.
Imagine a single mission scenario in which you played one of the destroyers sent in to attack Bismarck, or one of the big Pacific battles.
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#26 |
Ace of the Deep
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#27 |
Eternal Patrol
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A group of destroyers were sent in at night to try to torpedo Bismarck. In the 1960 movie they score one or two hits and one destroyer is hit by 15" shells and disintegrates spectacularly (in a great special effect the whole bow section flies toward the camera).
In reality neither the destroyers nor Bismarck scored hits on the other.
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“Never do anything you can't take back.” —Rocky Russo |
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#28 |
Sonar Guy
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Destroyer Command 2 would be an awsome new game. IMO. Or a great mod addition to SH5.
Good Luck I'll be nailing coffins across the Atlantic. |
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#29 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
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The way to implement it (and I'm surprised that no-one here has thought of it) would be using a similar system to the "drop in" used by Napoleon Total War. I.E. you agree to drop in to other players games, so you'd be patrolling in your Destroyer or U Boat and as soon as another players sub attacks a convoy you are asked if you want to drop in and defend the convoy. This would beat the "boredom factor" that Steve mentions Of course this would mean that you would have to be online at all times ![]() Last edited by robbo180265; 06-20-10 at 06:18 AM. |
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#30 |
Seaman
![]() Join Date: May 2010
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Yeah, not sure why some are knocking DD duty. Apparently they've never done a multi player with Destroyer command, I used to love those games and was the only time I did multiplayer with any of the SH series.
Evading human controled DD's is far more challenging and fun then the AI. |
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