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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2002
Location: Canada
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I just wanted to know if there were any guys out there that would love to sink U-Boats ala Destroyer command? I've read various threads talking about the interop games we used to play and wondered if there were any of the dedicated old sub killer crew out there?
I really want to see an SHV addon for surface guys to kick some sub butt! ![]() Destroyer Command was all US Destroyers and I'd love to see Canadian Corvettes and British Destroyers show subbies a thing or two. I don't think it would be too hard to get this to work, I think its more about who would buy it. I know there is another thread about Destroyer command 2, but I wanted to know who were the skimmers out there..... Last edited by Greenhornet; 11-10-09 at 01:09 AM. |
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#2 |
Watch
![]() Join Date: Mar 2007
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I for one loved being the skipper of an escort and hunting u-boats in interop play back in the day. I would definitely, if given the chance, be going back to the hunter if a DC 2 were released.
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#3 |
Ace of the Deep
![]() Join Date: Aug 2009
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Ok i don't mean to be rude here, but i just don't get it why this keep coming over and over.
![]() I already said it before but maybe you guys can explain, i just don't see the interest in taking command of a destroyer and chasing an enemy that you hardly or never see at all! (if you play with full realism) I mean could not even see and know if you ''kick some sub butt'' or if you are missing your target and most of the time you would be called back to the convoy without having time to finish the job. In other words most of the time you would be on defensive, where's the fun in that? The only cool thing i can imagine would be to catch a u-boat in deep fog with early radar and ram it at full speed. I'm not saying i don't want it, but to me there are other priorities. (especially when they are not sure if they will have time to implement wolfpacks before release) |
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#4 |
Seaman
![]() Join Date: Aug 2006
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I brake for tin cans.
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#5 |
Let's Sink Sumptin' !
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I really enjoyed some of the destroyer night action scenarios in the Solomons against the Japanese. That crazy battle of Guadalcanal scenario in particular. Like a bar brawl with the lights shot out indeed.
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#6 | |
Seaman
![]() Join Date: Apr 2002
Location: Canada
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#7 |
Eternal Patrol
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I served on a destroyer in real life, and if I could go back to WW2 I think I'd choose destroyer service again. Greyhounds of the sea and all that.
Multiplayer with subs and DDs is a whole lot of fun, and I wasted (utilized?) a lot of time back in the day. On the other hand, a real career as the skipper of a corvette would mean countless convoy escorts in all kinds of weather, getting maybe one uboat contact in three or trips, and in half of those you might actually be one of the escorts detailed to hunt the sub, and if you're lucky you might sink two uboats in a six-year career. Me, I'd love that. But I don't think everyone would.
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#8 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
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I think this could very easily be implemented by a group of modders, if only adversarial multiplayer games are possible. Look what we of TSWSM are doing, it's exactly the same, except that we concentrate on single player.
If we only had more teammembers...
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#9 |
Stowaway
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assuming there will be no playable DD control options in sh5 i'll speak of sh4
the big stopper in sh4 has been dropping charges, this is a problem to be fixed all else as you say IS moddable withing reason if sh5 has no playable DD if they gave us mine laying subs then i think that would be enough "control" to mod it into a DD dropping charges |
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#10 |
Sea Lord
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Definitely. Or more control over torpedo firing mechanisms. I have already modded playable DCs for TSWSM using modified torpedoes. The only problem is that they always end up 25-50m behind the dropping position, depending on speed ("behind" meaning in the opposite direction your ship is moving)
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#11 |
Watch
![]() Join Date: Sep 2002
Location: Nova Scotia/ Canada
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[quote=Sailor Steve;1201709]I served on a destroyer in real life, and if I could go back to WW2 I think I'd choose destroyer service again. Greyhounds of the sea and all that.
Multiplayer with subs and DDs is a whole lot of fun, and I wasted (utilized?) a lot of time back in the day. On the other hand, a real career as the skipper of a corvette would mean countless convoy escorts in all kinds of weather, getting maybe one uboat contact in three or trips, and in half of those you might actually be one of the escorts detailed to hunt the sub, and if you're lucky you might sink two uboats in a six-year career. Me, I'd love that. But I don't think everyone would If they implement all/most of the aspects of being an escort commander I think it would have much greater appeal. ie: picking up survivors, dealing with aircraft, escort commanders saw alot of continuous action when their convoys were under attack. They just didn't sink alot of subs, though some commanders sank alot more than two. Some didn't sink any of course but there would be alot to do when contact was made. I loved destroyer command but it was pretty basic, weather didn't greatly impact play etc. Many of the things that could have made it more interesting were left out. They didn't even include systems like hedgehog, squid, mousetrap huff duff etc. Plus the subs weren't too bright either I found. Done correctly I think a new surface sim would be a hit. I agree with you, some wouldn't like it but I think many would as long as there is lots to do when the battle begins. Subs are boring as well when no enemy is around I find. |
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#12 |
Stowaway
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i think one of the biggest problems with doing a DD sim is they were very boring 90% of the time and as someone mentioned here or maybe in another thread they never really knew if they actually sank the subs except in rare cases.
the "catch" i see with the idea is the campaign part, sure you can script missions to have action but in a campaign if its realisticly done you would be a defensive only mission where your not free to go chase a sub to hell n back but instead you keep them distracted until the convoy gets ahead of them and then return to your position looking for the next threat. im sure someone may not agree with me but i dont think convoy duty would be very interesting as a campaign. |
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#13 |
Admiral
![]() Join Date: Jun 2005
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It could be interesting if you were in charge of the convoy and its route to deliver the supplies on time and in the right place. That would give you more to do then just hunt subs.
Getting reports of sub activity and what area it is in and changing the convoy route to avoid the threat. You win if your on time and nothing lost. TC would take away long boredom like it does now in SH. |
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#14 |
The Old Man
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I served on Destroyers in RL, but as far as in game, in a WW2 setting... better hope you have a good environment mod.. you will be doing nothing but staring at the weather 99% of the time, at least in a single player campaign. Would be like a "Watch paint dry" simulator.
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#15 |
Watch
![]() Join Date: Sep 2002
Location: Nova Scotia/ Canada
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[quote=Highbury;1202757]I served on Destroyers in RL, but as far as in game, in a WW2 setting... better hope you have a good environment mod.. you will be doing nothing but staring at the weather 99% of the time, at least in a single player campaign. Would be like a "Watch paint dry" simulator.
Wouldn't that be equally true of a WW2 submarine though ? I would think that for either you would need/want to accelerate the time scale for most of the voyage. |
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