SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-06-09, 04:12 AM   #1
ColonelSandersLite
Captain
 
Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
Default

Quote:
Originally Posted by Munchausen View Post
Probably a more realistic solution would be to use the stadimeter and PK to plot the target's position on your attack map. You'd then know if the ship is behind a seawall.
Careful with that, some of the piers drawn on the map don't match their real location. Wake island is a perfect example.
ColonelSandersLite is offline   Reply With Quote
Old 11-06-09, 04:50 AM   #2
Radio
Planesman
 
Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
Default

Ok will keep that in mind. Thank you ColonelSandersLite!
__________________

Radio is offline   Reply With Quote
Old 11-06-09, 10:42 AM   #3
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by ColonelSandersLite View Post
Careful with that, some of the piers drawn on the map don't match their real location. Wake island is a perfect example.
i wouldnt use it for any sort of clearance issues for plotting course or shooting solutions because they are often just "in the area" they are shown so use it for general locating of objects kind of thing to know where things are.

you still should get visual confirmation before shooting
  Reply With Quote
Old 11-06-09, 01:39 PM   #4
Radio
Planesman
 
Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
Default

Made more harbor attacks in my current campaign (using the GFO mod btw with RSRD and some other mods) and so far the ships have been properly located in the harbor. My rate of success there has improved a lot now but still is not better than against mobile targets. Sometimes the harbor ships simply refuse to sink and many torpedoes are duds (it's 1942 in my campaign, so this is realistic).

Thanks for all the tips.
__________________

Radio is offline   Reply With Quote
Old 11-06-09, 06:33 PM   #5
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Radio View Post
Made more harbor attacks in my current campaign (using the GFO mod btw with RSRD and some other mods) and so far the ships have been properly located in the harbor. My rate of success there has improved a lot now but still is not better than against mobile targets. Sometimes the harbor ships simply refuse to sink and many torpedoes are duds (it's 1942 in my campaign, so this is realistic).

Thanks for all the tips.
sorry about that but there is a mixed up file in the historic torpedo textures used in GFO that increased dud rates because it was using a TMO file

to solve the issue install the new version of the torpedo mod on top of GFO and you wont have all those duds anymore

here is the torpedo mod you need to use: http://www.subsim.com/radioroom/showthread.php?t=148526
  Reply With Quote
Old 11-07-09, 01:06 AM   #6
Radio
Planesman
 
Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
Thanks Webster. But I've read that some time ago already and removed the file before starting the new career.

The torpedoes simply are faulty, that's realistic and ok with me. Well most of the time

Good work with the GFO mod, btw.
__________________

Radio is offline   Reply With Quote
Old 11-07-09, 12:42 PM   #7
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Radio View Post
Thanks Webster. But I've read that some time ago already and removed the file before starting the new career.

The torpedoes simply are faulty, that's realistic and ok with me. Well most of the time

Good work with the GFO mod, btw.

ok, glad you saw that


those duds can gang up on you sometimes, i once had a full load as duds except for 2 torps i was sooo but it goes like that sometimes.

that torpedo file snafu i had would double your chances of duds so it was the first thing i thought of when i read about your dud issues

now that he redid his mod you should replace the file with the new one in the updated torpedo mod he made so you get the realistic torpedo colors working at its best. the deleting of that file was meant only as a temp fix until i could replace the file in my next GFO update but i havent been finding the time to finish working on it due to RL issues.
  Reply With Quote
Old 11-07-09, 02:27 PM   #8
Radio
Planesman
 
Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
Default

Downloaded it and will install it right away, thanks again.
__________________

Radio is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.