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(REQ) Increased render distance of harbors
This is really annoying: My Sub was in an harbor and i could see 3 fat, juicy, stationary enemy ships through the Periscope, no obstacle, nothing between them and my ship. I happily launched 6 torpedoes at them and they all did never reach their targets. "Why?" you ask?
Because the harbor walls were NOT rendered until I got as close as 2000 yards!!!! The torpedoes had ran into the piers/walls instead of the ships. :damn::damn::damn: Is there a way to change that behavior of the game engine? Stock 1.5 game here. |
i hate that too, but its hard coded i think. (but marginal video cards dont always render everything so make sure your ok there)
i think it was something they did to get more detail or something by using smaller blocks of whats rendered visually. bad weather makes it even worse (especially fog) because your rendered visual range of objects is even less. |
Many thanks, Webster! Good to see that I am not alone. :DL
I gonna check if setting my GPU quality controls to max in the Windows control panel changes anything. But I too have the feeling that it is hard coded that way. And I understand that they most likely did it for performance reasons. Still it is sad, because the harbors are so nice and detailed... What a waste that one can't see them properly. As a solution I enabled the free camera for my careers and now take a quick look at the harbor area around the target ships BEFORE I launch any torpedoes. Fair enough imo. Traveling all those thousands of miles in the game to shot my last torps into an invisible wall was very frustrating to say the least... |
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the clip distance is how close you can get to things or your position / point of view is and the point of measure is from the outer most point so for a sub its not the conning tower but the side of the hull so a 1 foot clip distance has you about 5 feet away is the closest you can get. as for free cam try it with heavy fog and rain and you cant see anything untill your right on top of it so the fog is more like a wall then anything like the transparent haze it should be. another interesting note i found out while testing single mission elements were working and generating as they should is if you get a certain distance away from your sub (in this case i was just outside tokyo bay and flew free cam over to tokyo harbor) the game stops generating terrain so all you see is grey in front of you. i found the ships but the port wasnt there and the land wasnt there either lol. |
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Hm, yes, good idea, gonna do that instead. Thanks for the tip Münchhausen! :salute:
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things where coming out of nowhere and the fog really behaves like a wall which moves in front of you. |
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Ok will keep that in mind. Thank you ColonelSandersLite!
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you still should get visual confirmation before shooting |
Made more harbor attacks in my current campaign (using the GFO mod btw with RSRD and some other mods) and so far the ships have been properly located in the harbor. My rate of success there has improved a lot now but still is not better than against mobile targets. Sometimes the harbor ships simply refuse to sink and many torpedoes are duds (it's 1942 in my campaign, so this is realistic).
Thanks for all the tips. |
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to solve the issue install the new version of the torpedo mod on top of GFO and you wont have all those duds anymore :up: here is the torpedo mod you need to use: http://www.subsim.com/radioroom/showthread.php?t=148526 |
Thanks Webster. But I've read that some time ago already and removed the file before starting the new career.
The torpedoes simply are faulty, that's realistic and ok with me. Well most of the time :DL Good work with the GFO mod, btw. :yeah: |
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ok, glad you saw that those duds can gang up on you sometimes, i once had a full load as duds except for 2 torps :nope: i was sooo :damn: but it goes like that sometimes. that torpedo file snafu i had would double your chances of duds so it was the first thing i thought of when i read about your dud issues :salute: now that he redid his mod you should replace the file with the new one in the updated torpedo mod he made so you get the realistic torpedo colors working at its best. the deleting of that file was meant only as a temp fix until i could replace the file in my next GFO update but i havent been finding the time to finish working on it due to RL issues. |
Downloaded it and will install it right away, thanks again.:up:
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