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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#24 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 139
Downloads: 0
Uploads: 0
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my understanding is that in RL hunting uboats almost never met. so can someone explain why this isnt good enough or wouldnt work:
you see a convoy- you radio its position.>random radio traffic generated.> attacks randomly generated against your convoy at different areas. more radio calls made = more attacks generated. this means escorts randomly get diverted and attack an area hence freeing you up for an attack. obviously huff-duff makes it dangerous to make radio calls as the war progresses. or; you pick up either the random depth charging of a distant convoy or random radio calls from supposed other boats. its just a question of random event generation. if you want to see other boats, then they can be presented as just another skimmer, is it a friendly or enemy? i think the real opportunity for actual visuals would be some sort of animated sequence for milkcow meetings mid atlantic. |
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