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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#946 | |
中国水兵
![]() Join Date: Jul 2007
Posts: 275
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Can anyone verify this? Thanks! Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#947 |
Navy Seal
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Any environmental mod is going to impact all of the rest of the game EXCEPT for the target damage effects. That should remain untouched, so NSM shouldn't be impacted by RE at all.
It's interesting that you mentioned the keel shot as the reason you use the mod. I was a long time NSM user until Werner put in the keel shot. Until then every ship sank differently depending on how you hit it. Then he puts in an arcade game gimmick where every single ship takes one hit to the keel and splits in two exactly the same. That's when NSM jumped the shark and became a parody of its former self in my way of thinking. Just shows that players are different and more options is always good!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#948 | |
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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With that in mind, isn't there a setting in the game that you can control how much damage you see on the hull? Just trying different ideas! Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#949 |
Navy Seal
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Is there an NSM for 1.5 TMO+RSRD? Would be great.
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#950 |
Navy Seal
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Nope. When Werner left nobody took up the gauntlet. Most of us were peeved about the keelshot arcade thing and reworking is a target by target laborious tweaking of each individual ship file. There is no global setting that makes flooding happen in a certain way.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#951 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
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Anybody have a working download link for the file? Just started back to SH4 and remembered how great this thing was. Keltos' link isn't working for me for some reason. Hasn't been for the last few hours.
And out of curiosity, does anybody know what happened to Werner? |
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#952 | |
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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![]() Quote:
![]() Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#953 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
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Hey thanks for the file, Bill.
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#954 |
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#955 |
Stowaway
Posts: n/a
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#956 | |
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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![]() ![]() ![]() Edit: Actually it's already there.
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? Last edited by billko; 10-31-09 at 07:12 PM. |
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#957 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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http://www.mediafire.com/file/ifg4my...chanics_40.zip keltos Last edited by keltos01; 11-01-09 at 05:05 AM. |
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#958 | |
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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__________________
Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#959 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#960 |
Swabbie
![]() Join Date: Apr 2005
Location: Australia
Posts: 6
Downloads: 5
Uploads: 0
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Is there an analogue or equivalent to this in TMO or RFB?
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