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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#22 |
Navy Seal
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Any environmental mod is going to impact all of the rest of the game EXCEPT for the target damage effects. That should remain untouched, so NSM shouldn't be impacted by RE at all.
It's interesting that you mentioned the keel shot as the reason you use the mod. I was a long time NSM user until Werner put in the keel shot. Until then every ship sank differently depending on how you hit it. Then he puts in an arcade game gimmick where every single ship takes one hit to the keel and splits in two exactly the same. That's when NSM jumped the shark and became a parody of its former self in my way of thinking. Just shows that players are different and more options is always good!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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