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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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would be nice... but SOW BOB had been in development for YEARS!!!
Oleg has had plenty of time to make it pretty...
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Task Force industries "Taking control of the world, one mind at a time" |
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#17 | |
Frogman
![]() Join Date: Feb 2006
Posts: 309
Downloads: 20
Uploads: 0
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Nice lighting in that BoB screen. God I've been waiting so long for that game! I don't think we need super realistic detailed dials that we would never really look at in SH5. Not to mention that most probably wouldn't be functional in SH5 anyway. The lighting though, in the sub, I don't think it matters much, but a realistically lit environment would be nice. I want silent hunter to have waves that really glisten. Is it just me or is silent hunter 4 really dark? SH4 forces me to up my brightness/gamma/contrast. No it's not for cheating! It's just impossible for me to see much in that game with my normal display settings. |
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#18 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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You Ain't Got No Legs Lieutenant Dan!!!
But Yes i would like to see light comeing in from uptop when the hatch is open, when on surface of course.
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Just help someone.....it makes a difference |
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#19 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Who's flying the plane?
![]() I kinda agree with this, but the main difference between a plane and a u-boat is that in a plane the player spends all his time in the cockpit, thus this level of detail is justified. In a U-boat, the player arguably spends most of his time looking at maps or other 2D screens and only a limited amount of time on the surface. Being able to see reflections off rivets 500 yards away might be very nice, but hardly as essential in a subsim as in a flightsim...imho... |
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#20 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#21 | |
Pooped from posting
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#22 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#23 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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#24 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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Wow, a Gloster Gladiator reference. Nicely done.
Poor little Gladiator, hardly remembered, but was actually a contender against the BF-109 due to its tighter turning radius. Nice homage to a tough little fighter. |
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#25 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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hey guys why so many refrences to ( sub vs plane sims )
this is subsim.com not flightsim.com |
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#26 | |
Lucky Jack
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Gladiator was one beautiful plane and did put up one helluva fight, but it had become obsolete years before the start of WWII. It's successes were against the german and italian bombers. Where it was against fighters, it usually came back home badly beaten. Simply put: Gladiators lost virtually all their operations with the planes either falling to enemy hands or being destroyed in the air or in the ground. |
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#27 |
Chief of the Boat
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Faith Hope and Charity....their finest hour:
http://www.killifish.f9.co.uk/Malta%...%20Charity.htm http://en.wikipedia.org/wiki/Gloster_Gladiator |
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#28 |
Ace of the deep .
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Could we just have some descent bloody graphics . Mainly in the sea/ water rendering and landscape/building area . They already said photo realistic subs so i hope this will extend to ships as well .
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#29 |
Stowaway
Posts: n/a
Downloads:
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#30 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
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