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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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address removed for basic safety and common sense reasons
![]() please dont ever put your address in a public forum, there are just too many crazy people in this world. i strongly recommend you remove it from your mods read me as well ps - it wouldnt hurt to remove the (****) stuff too |
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#2 |
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
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As stated in pm, it's not my address, but the address of the guy who wrote the license and is part of the legal document.
Last edited by ColonelSandersLite; 10-28-09 at 04:08 PM. |
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#3 |
Stowaway
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you might get some complaints over realism but i like the way it looks
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#4 |
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
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Well, realistically you should be able to adjust windage to zero out the scope, but you can't in game so it's a compromise.
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#5 |
Planesman
![]() Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
Uploads: 0
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it's too bad there wasn't a way to send the range from the scope to the deck gun (atleast on auto target) and then lock it there.. Or that the markings when using the deck gun without the zoom weren't a bit easier to see.
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http://silenthunter.filefront.com/We accept all types of Silent hunter mods, utility and tutorial items too. |
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#6 |
Sink'em All
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Nice job on the scope optics, I'm using it now.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#7 | |
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
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It would certainly be nice to be able to send a range to the deck gun to make things a little easier. Even without it though, I do routinely get ranges from the periscope, tbt, or even radar for longer range shooting and then dial it in by hand. Some tips for anyone not in the know: Dunno if it's been noticed or not, but even though the increments on the elevation scale read yards, they're really meters. Keeping that in mind, I can and do score first round hits all the time based ranges gotten from radar or other means. Simple rule is for every thousand yards, subtract 100 to get meters. Ex: 6800 yards is about 6200 meters (not perfect but probably closer than your round dispersion anyways). Also, if you point the red crosshair thingy in about the right place, the scale inside the optics will be set to whatever you had the red hud thing lined up to. One interesting engagement I had involved blind shooting the deck gun in heavy fog using sonar readings! Pinged to get range, then had the sonar guy track the target to provide continuous bearing updates. Good fun. |
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#8 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
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Range Settings
Range settings from the TDC and the UZO or Ships Binocs were sent to the gunners via intercom.
Not automated but it worked. If No intercom then they were conveyed verbally ![]() |
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