![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Helmsman
![]() Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
|
![]()
Hi!
could anyone of the more experienced modders explain to me what I'm doing wrong? I tried to alter the tga files found on the data/Body/Body01/OFF_TGA and POS_TGA, tried with GIMP and Photoshop and different bit (24 and 32) settings, but when I try, some officers (presumably the ones assigned the altered tgas) will have no textures at all! They are completly black or white ![]() Cheers! |
![]() |
![]() |
![]() |
#2 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
|
I don't know. You must open TGA file in Photoshop for example and when Your work with texture is over You should save texture in 24 bit.
![]() |
![]() |
![]() |
![]() |
#3 |
Watch
![]() Join Date: Sep 2009
Location: Dallas, Texas
Posts: 24
Downloads: 46
Uploads: 0
|
![]()
i know this might sound stupid, but when I want to change something on the uniforms, or whatever, I copy the .tga file to another folder (create a new one somewhere). I open it with Irfanview 4.23 and save it as a .bmp file. I open the .bmp file in 'paint', make my changes, and save. I reopen with Irfanview and save it as a .tga file. Copy and paste back into original folder.
__________________
![]() |
![]() |
![]() |
![]() |
#4 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
|
Quote:
You simply can work on the TGA file in Photoshop. ![]() |
|
![]() |
![]() |
![]() |
#5 |
Watch
![]() Join Date: Sep 2009
Location: Dallas, Texas
Posts: 24
Downloads: 46
Uploads: 0
|
![]()
I don't have photoshop
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#6 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
|
Quote:
![]() |
|
![]() |
![]() |
![]() |
#7 |
Helmsman
![]() Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
|
![]()
Thanks for all the advice. Although I have photoshop and save in 24bit, still doesn't work. other tga work fine. Well, seems I have to live with it.
|
![]() |
![]() |
![]() |
#8 |
Pacific Aces Dev Team
|
![]()
Modify the texture and save it as .BMP
Then open the TGA you want to modify, and copy the modified BMP as new layer. Save, and go out. The program will warn you that the TGA format only allows one layer and an alpha channel. That's OK, save and exit. Should be ready now ![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#9 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|