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How are uniform tga's altered correctly?
Hi!
could anyone of the more experienced modders explain to me what I'm doing wrong? I tried to alter the tga files found on the data/Body/Body01/OFF_TGA and POS_TGA, tried with GIMP and Photoshop and different bit (24 and 32) settings, but when I try, some officers (presumably the ones assigned the altered tgas) will have no textures at all! They are completly black or white:hmmm: Cheers! |
I don't know. You must open TGA file in Photoshop for example and when Your work with texture is over You should save texture in 24 bit.:salute:
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i know this might sound stupid, but when I want to change something on the uniforms, or whatever, I copy the .tga file to another folder (create a new one somewhere). I open it with Irfanview 4.23 and save it as a .bmp file. I open the .bmp file in 'paint', make my changes, and save. I reopen with Irfanview and save it as a .tga file. Copy and paste back into original folder.
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You simply can work on the TGA file in Photoshop.:yep: |
I don't have photoshop :cry:, so I have to do it the long way. That's why I said it was stupid.
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Thanks for all the advice. Although I have photoshop and save in 24bit, still doesn't work. other tga work fine. Well, seems I have to live with it.
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Modify the texture and save it as .BMP
Then open the TGA you want to modify, and copy the modified BMP as new layer. Save, and go out. The program will warn you that the TGA format only allows one layer and an alpha channel. That's OK, save and exit. Should be ready now :up: |
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