SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   How are uniform tga's altered correctly? (https://www.subsim.com/radioroom/showthread.php?t=157128)

berobispo 10-10-09 10:49 AM

How are uniform tga's altered correctly?
 
Hi!

could anyone of the more experienced modders explain to me what I'm doing wrong? I tried to alter the tga files found on the data/Body/Body01/OFF_TGA and POS_TGA, tried with GIMP and Photoshop and different bit (24 and 32) settings, but when I try, some officers (presumably the ones assigned the altered tgas) will have no textures at all! They are completly black or white:hmmm:

Cheers!

evan82 10-10-09 05:53 PM

I don't know. You must open TGA file in Photoshop for example and when Your work with texture is over You should save texture in 24 bit.:salute:

Tomas23 10-10-09 09:01 PM

i know this might sound stupid, but when I want to change something on the uniforms, or whatever, I copy the .tga file to another folder (create a new one somewhere). I open it with Irfanview 4.23 and save it as a .bmp file. I open the .bmp file in 'paint', make my changes, and save. I reopen with Irfanview and save it as a .tga file. Copy and paste back into original folder.

evan82 10-11-09 06:49 AM

Quote:

Originally Posted by Tomas23 (Post 1187270)
i know this might sound stupid, but when I want to change something on the uniforms, or whatever, I copy the .tga file to another folder (create a new one somewhere). I open it with Irfanview 4.23 and save it as a .bmp file. I open the .bmp file in 'paint', make my changes, and save. I reopen with Irfanview and save it as a .tga file. Copy and paste back into original folder.

If You choose photoshop , then You don't need to convert TGA to Bitmap.
You simply can work on the TGA file in Photoshop.:yep:

Tomas23 10-11-09 07:09 AM

I don't have photoshop :cry:, so I have to do it the long way. That's why I said it was stupid.

evan82 10-12-09 05:56 AM

Quote:

Originally Posted by Tomas23 (Post 1187364)
I don't have photoshop :cry:, so I have to do it the long way. That's why I said it was stupid.

Well. If you have a good converter, You should't have problems.:hmmm:

berobispo 10-19-09 09:03 AM

Thanks for all the advice. Although I have photoshop and save in 24bit, still doesn't work. other tga work fine. Well, seems I have to live with it.

Hitman 10-19-09 09:26 AM

Modify the texture and save it as .BMP

Then open the TGA you want to modify, and copy the modified BMP as new layer. Save, and go out. The program will warn you that the TGA format only allows one layer and an alpha channel. That's OK, save and exit.

Should be ready now :up:

Venatore 10-19-09 05:29 PM

Quote:

Originally Posted by Hitman (Post 1191570)
Modify the texture and save it as .BMP

Then open the TGA you want to modify, and copy the modified BMP as new layer. Save, and go out. The program will warn you that the TGA format only allows one layer and an alpha channel. That's OK, save and exit.

Should be ready now :up:

Hitman is totally correct, I use Paint Shop Pro 11. His method was how I did all my Elite Uniform series.


All times are GMT -5. The time now is 11:15 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.