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#1 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
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Thanks Dr Sid but I wasn't revealed but the launched torpedoes acted as a bearing betrayer to my position. The enemy just converged on the bearing in which they detected torpedoes were launched. And I really expended all my torpedoes. Just left with a pair of SSN15 ASW rocket borne torpedoes.
One curious thing I would like to ask is for the Kilo isn't approaching within 3 nmi of pinging enemy escort ships a sure way to be dead in RL? I would imagine the active sonar to have started detecting something more than 3nmi away. Is my assumption correct that active pinging would reveal a submerged submarine more than 3nmi away generally speaking?
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#2 |
The Old Man
![]() Join Date: May 2005
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In sonar everything depends on conditions. 3nm can be perfectly realistic under some conditions. But yeah, I too think it is quite low range.
Anyway, launching all torpedoes, you must expect someone to notice. With deep water and long range torpedoes, you can launch them from below the layer, or navigate them around the target. Also you can launch them much further away. In such case, torpedo will be detected at different location then you are. But with Kilo, all this is difficult. This is DW world. IRL, I actually have no idea how well torpedoes can be detected, but I think it should be more or less like in DW. Torpedoes are loud. Once I killed whole carrier group with Kilo, and I almost didn't fire a shot. I got inside the group, not that I wanted, but Kilo is so slow I could not evade .. then I got detected .. and then all escorts started to fire torpedoes at me .. but all torpedoes happily went for the 'bigger fish'. Two escorts also crashed into each other. I slowly moved away, and then finished the survivors. Still it was bad AI, and it might not work with today's patch/mod level. It would not work for sure IRL.
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#3 |
Silent Hunter
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Then after thinking of all these I can say for sure a Kilo is not so much a deterrent when facing a well equipped task force.
In fact even a very quiet non nuclear sub especially without long range heavy weight torpedoes is compromised a second after it launched its weapons and without the means to go fast in long ranges it's pretty much a game of how much longer it would still survive and not a question of if. That is to say generally speaking in terms of survivability it's better to be in a nuclear sub than a non nuclear sub after all. But of course when dealing with single unsuspecting warship, any sub would prove deadly.
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#4 |
The Old Man
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It is detterent .. you wiped the task force right ? Task force for small sub is good trade-off. Also IRL the sub could get some support. It could cause panic and some damage, the aircraft could attack. Kilo can afford some vulnerability, since it works in home waters.
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#5 |
Watch
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Enemy losses:
Yuting class landing ship: 130 crew, 250 troops Luda class destroyer: 280 crew Oiler: 400 crew? Friendly losses: Kilo: 50 crew I think your widow is getting a fat medal. |
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#6 |
Admiral
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Well if we go by real life events, the British taskforce during the falklands war had an awefull time trying to acquire and sink a pesky argentine diesel eletric submarine (that if it weren't for defective torpedo or defective settings would have damaged or sunk one of the british carriers).
The British taskforce went on full ASW and dropped tens of torpedoes and never could get a fix on the sub. So I wouldn't really dismiss the lethality and survivability of a diesel sub against surface ships. And this was in the early eighties. Consider what a modern AIP diesel eletric sub can do, and you understand why the Virgina nuclear subs were developped. |
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#7 |
Navy Seal
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More like <90. Tankers and merchant ships have much lower crew requirments than a warship of simailer tonnage. Basic reason is that tonnage used by cargo dosn't require looking after like tonnage taken up by weapons.
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#8 | ||
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
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![]() Quote:
Quote:
![]() I even doubt that in RL the Kilo could approach within 3nmi of the nearest active pinging escort without the escort starting to pick it up and closed in to investigate. So in RL it may not be possible at all to damage any ships as the Kilo weapons are not really that long reaching and the fact that there's no towed torpedo decoy implemented in DWX. But if the Kilo were equipped with improved sonar processing & tracking and at least the ability to carry heavy weight long range torpedoes in all its tubes that could really enhance the Kilo lethality and survivability. As for the current condition in DWX the Kilo is at most as lethal as a suicide bomber ![]()
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Last edited by Castout; 10-08-09 at 06:55 PM. |
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