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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Maybe volumetric clouds is too much to ask, but working air ambushes in to the game somehow would be great.
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#2 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Sober is right!
SH5 and other simulations are developed to last for a years... If it doesn't force portion of people to change their graphic cards in a year of realease... it won't last long in a future... We are entering "new era" of huge screens and monster GPU-s in 2010. ...so if SH5 "doesn't catch that train" - it will be seriously limited from the start. I don't say that it should be "hardware hog" or require Dx11 from day one, but certanly should not be aimed to suite older graphic cards... to sacrify visuals. ![]() Sorry Dowly, it is just opposite... releasing SH5 with "limited" graphics - would probably be "start of the end" of SH brand. From one side, some people would dislike demnding graphics in a first weeks... but most of people would like great visuals and buy just for that reson... and continue buying in years to come.
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![]() Last edited by Adriatico; 09-28-09 at 12:51 PM. |
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#3 | |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
Uploads: 0
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There are even more people in front of their displays thinking the same way about computers and games. If it has outstanding graphics and uses the newest technologies they buy it. Sometimes I tap in that trap too. I bought Assassins Creed because of that reason and shelved it for like half a year until I watched some youtube clips of it and realized how great that game is. Now Im a little bit addicted. (Helps to forget that we have to wait for SH5)
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#4 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
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Please no clouds that make me feel like I'm on Venus or some other planet.
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#5 |
Pacific Aces Dev Team
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Even SH2/DC had a better weather engine than SH3/4. There were different sets for cumulus- and cirrus clouds. Through a weather script it was possible to create moving weather fronts or weather fronts which collided with each other and thus lead to completely new weather conditions. Unfortunately, the potential of this weather scripts was not full used by Ultimation, but this was also because the hardware (CPU / graphics card) at that time could not fully handle this.
I do not know which user of this forum here has made that time such a brilliant weather front for the west coast of Scotland. At least you could see a bad weather front and the clouds moved over the mountains on the west coast out to the sea, the weather slowly getting worse and the waves always stronger and then after some hours the storm broke out. For Pacific Aces we experiment also with such weather fronts, but we were also limited on the not full implemented graphic card features in the scripting language.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#6 |
Lucky Jack
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#7 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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I'm not expert for farts in a wind... but what's the big deal about Crysis comparison ?
It's "shallow shooter" very demanding, but almost two years old... so, by the time of SH5 playing (Summer 2010?) it should be easily handled by mid-range GPUs If SH5 is to be played in 2011, 2012,..etc. why should we be scared of that graphic level? (sea foam,transparency, reflection... instead of detailed bush) Dowly, think twice what you ask for... you might actually get it... and bitterly regret in 12 months or so... Don't ask twice Ubisoft for a cheap graphics. ![]()
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#8 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Maerean_m has posted a Poll asking about the memory on people's V-cards. I think the majority shows 512 MB. This makes me think that the average Subsim fan likes to keep his system up-to-date. In SH5 I would like the top-end, of the scaleable graphics quality, only attainable by the very latest system. However, the volumetric fog in SH4 was a disaster quite frankly, what with transparent crewmen and a huge cut into FPS. In fact the graphics generally were twitchier than a Mexican jumping-bean with tourettes! With this I'd like to see a rock-solid graphics engine above all else.
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***THE GENERAL*** Last edited by The General; 09-29-09 at 09:10 AM. |
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#9 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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+1
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#10 |
Sparky
![]() Join Date: Apr 2007
Location: Bucharest, Romania
Posts: 153
Downloads: 24
Uploads: 0
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Put a clouds slider, from low to ultra high
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________________________ Semper ubi sub ubi ubique. |
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#11 | |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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#12 | |
Watch
![]() Join Date: Feb 2006
Posts: 19
Downloads: 30
Uploads: 0
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![]() However I'd just say: Give us sliders! ![]() I never understood those performance discussions, just give the user the option to tweak the visuals the way he likes it. Some people need 50 fps to be happy, I can live with 20 fps so I tweak my option to have the best visuals at the desired framerate. Get a high end system, pull the sliders to the right. Keep your old system, pull the sliders to the left. And everyone is happy. ![]() |
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