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SH5 Do not ignore clouds
You can only see the sky, clouds and sea when the submarine on patrol in the Atlantic Ocean.Changes in the sea and clouds make you not lonely.My English is poor, I hope everybpdy can understand.:hmmm:
There are many types of clouds when the mebium clouds the weather,And now there is only one species in SH4,It is very bad. |
I know what you're trying to say, and i agree.
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Gotta agree aswell. SH series need to seriously make the player go 'WOW' when it comes the enviroment. It's been 'OK' in the earlier games, but like W_clear said, we see alot of the water and sky during the patrols so. ;)
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Volumetric fog would be nice, that means fog where you can actually see the swirl, like the kind in Silent hill 2 here
http://www.youtube.com/watch?v=21s45...eature=related http://www.youtube.com/watch?v=tysvNGGFN3M (one of the greatest games every made btw) Volumetric clouds would allow for histoical ambushes from aircraft - but imho its way too much to ask for a subsim :) |
It would be a break to see cumulous clouds of an approaching front, or if nothing else just a change of scenery. Aircraft coming out of clouds would be nasty surprise, too.
Could the weather work something like the convoys move? A storm or other weather phenomena could extend for X number of miles and move across the game world. High cloud preceeding a warm front, Cumoulous advancing across a clear sky with and whithout squall lines in the fore of a cold front. Areas of fog could move like storms. by changing the frequency and routes, more realistic and different climatic conditions would be a chieved. :know: |
Right W_clear :up:
Sea and Sky (Environment) was sometimes neglected with explanation "it's simulation, who cares about beauty..." Environment visuals in modern sim are must! It gives you feeling of really being there :o. http://img87.imageshack.us/img87/3703/environ.jpg If only SH3 had modern environment visuals, I would play it for years to come... |
Fully agree with that too. I think about this every time I see the real ocean. For example instead of having one type of thunderstorm with heavy fog like in SH 3 and 4, I would love to see the storm building up in the skies like this:
http://www.beautifulvista.com/Recent...ay_19_2004.jpg |
Stop trying to make sh5 suit old outdated hardware and give us some [descent]sp. graphics .
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Sober is right!
SH5 and other simulations are developed to last for a years... If it doesn't force portion of people to change their graphic cards in a year of realease... it won't last long in a future... We are entering "new era" of huge screens and monster GPU-s in 2010. ...so if SH5 "doesn't catch that train" - it will be seriously limited from the start. I don't say that it should be "hardware hog" or require Dx11 from day one, but certanly should not be aimed to suite older graphic cards... to sacrify visuals. :o Sorry Dowly, it is just opposite... releasing SH5 with "limited" graphics - would probably be "start of the end" of SH brand. From one side, some people would dislike demnding graphics in a first weeks... but most of people would like great visuals and buy just for that reson... and continue buying in years to come. |
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There are even more people in front of their displays thinking the same way about computers and games. If it has outstanding graphics and uses the newest technologies they buy it. Sometimes I tap in that trap too. I bought Assassins Creed because of that reason and shelved it for like half a year until I watched some youtube clips of it and realized how great that game is. Now Im a little bit addicted. (Helps to forget that we have to wait for SH5) |
Please no clouds that make me feel like I'm on Venus or some other planet.:yeah:
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Even SH2/DC had a better weather engine than SH3/4. There were different sets for cumulus- and cirrus clouds. Through a weather script it was possible to create moving weather fronts or weather fronts which collided with each other and thus lead to completely new weather conditions. Unfortunately, the potential of this weather scripts was not full used by Ultimation, but this was also because the hardware (CPU / graphics card) at that time could not fully handle this.
I do not know which user of this forum here has made that time such a brilliant weather front for the west coast of Scotland. At least you could see a bad weather front and the clouds moved over the mountains on the west coast out to the sea, the weather slowly getting worse and the waves always stronger and then after some hours the storm broke out. For Pacific Aces we experiment also with such weather fronts, but we were also limited on the not full implemented graphic card features in the scripting language. |
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