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Old 09-23-09, 05:04 PM   #286
THE_MASK
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Maybe have an option to have dialogue boxes to talk to the crew . Modders could change the dialogue to give diffrent outcomes /orders to diffrent crew . Say a crew member spots a plane . The spotters dialogue could be in english but the voice in german . What i mean by dialogue box is just a line of text near the crew members head rather than a balloon type one so its not to obtrusive . I could see endless possabilities with this . You could have the possibility to give a selection of orders rather than a dull menu bar .

Last edited by THE_MASK; 09-23-09 at 05:27 PM.
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Old 09-23-09, 05:11 PM   #287
KeptinCranky
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Originally Posted by JU_88 View Post
LoL thanks KC, but i just meant - If im in time compession and heavy fog hits, it would be mighty nice if the watch crew would TELL ME!
Lol, yeah, fair enough, I'll second your motion, now kindly go and pester a dev about it
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Old 09-23-09, 05:22 PM   #288
JU_88
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Originally Posted by KeptinCranky View Post
Lol, yeah, fair enough, I'll second your motion, now kindly go and pester a dev about it
LOL
Nah! they got enough on their plate, with out me clawing their ankles
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Old 09-24-09, 01:37 PM   #289
Highbury
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Originally Posted by karamazovnew View Post
Weather reports should be in the game, period . But having the same weather in each carrer without a random factor might not be such a good idea. How about an option for the weather:
1. Hystorical
2. Dynamic
I'm sure the devs were looking for something EXTRA to add . I mean, we didn't ask too many things from them overall, their schedule is too relaxed anyway
I am undecided about if it should be historical or dynamic.. to do historical weather would take alot of research and coding. A dynamic engine would probably be much easier. However you can end up with situations like, for example, weather in the channel is far too rough for landing operations on June 6, '44. Not that I think a U-Boat will have much success trying to attack the D-Day invasion force, but it is just one example. "Drumbeat" starting off in a hurricane off could be another.
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Old 09-24-09, 05:45 PM   #290
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The trouble with historic weather - aside from the amount of research required - is the fact that us, as players, would then have extremely excellent weather forecasts. Semi-random weather (i.e. random, but with realistic probabilities, i.e. better weather in summer than in winter), with historical weather just at the time and place of any predefined battles would be much better, I think.
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Old 09-25-09, 06:06 AM   #291
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Originally Posted by Fluffysheap View Post
The trouble with historic weather - aside from the amount of research required - is the fact that us, as players, would then have extremely excellent weather forecasts. Semi-random weather (i.e. random, but with realistic probabilities, i.e. better weather in summer than in winter), with historical weather just at the time and place of any predefined battles would be much better, I think.
This.
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Old 09-25-09, 08:03 AM   #292
kapitan_zur_see
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In term of realism, not this much is to be done since SH3/4. You won't reinvent a sub sim mechanism now. So pay real attention with atmosphere and immersion factor to give a movie-like das boot kind of experience.
  • More dramatic weather! more atmospheric! not just those small storms with tiny splash sounds and just bigger round waves. It would definitely add to the immersion factor.
  • extremely important and always under estimated is the damages management and variety of damage types! What couldn't be more immersivesatisfying and tensed that having multiple damages starting to appear one after the others whilst you try to sneak your way out. Being then pinned down to the bottom of the sea trying to race against the clock not to die because of the lack of air, when suddenly a fire starts somewhere and water slowly but surely flooding the boat, etc. It's been a major underestimated thing since SH1 (yes! SH1... it was the only subsim i can recall of where I experienced some of this fun)
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Old 09-25-09, 12:05 PM   #293
haegemon
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I would expect to see sailors with diferent behaviors. An no more that "show up" suddently. They should go in and out from the hull.


- Doing rutines while there's no alert. No matter if it's a submarine or a ship. If it's a submarine on surface sailors also could do something on the hull, reparations, cleaning deck, breathing clear air, except those watching.

- Getting ready guns and going to stations when on alert.
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Old 09-27-09, 01:48 PM   #294
Aleksandar the Great
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Optional:
Player control filling and blowing ballast tanks.
Like this-http://sub-log.com/buoyancy

Last edited by Aleksandar the Great; 09-27-09 at 03:43 PM.
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Old 09-27-09, 02:19 PM   #295
Webster
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i dont remember seeing this anywhere but i want ubi to give us the ability to set the message box/orders box physical size, screen position, and shading then select a checkbox to save our settings as the default settings for it.
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Old 09-27-09, 02:44 PM   #296
Arclight
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Originally Posted by WEBSTER View Post
i dont remember seeing this anywhere but i want ubi to give us the ability to set the message box/orders box physical size, screen position, and shading then select a checkbox to save our settings as the default settings for it.
Couldn't agree more, especially on the option to save settings. Just a niggle, but always annoying to have to move a message window around again when you start the game.
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Old 09-27-09, 04:22 PM   #297
THE_MASK
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Could we have an option in realism options , once the captain is dead thats the end of the career .
[on] Career ends when captain killed
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Old 09-27-09, 08:27 PM   #298
Webster
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Quote:
Originally Posted by sober View Post
Could we have an option in realism options , once the captain is dead thats the end of the career .
[on] Career ends when captain killed

how could that work?

you keep teleporting to the next guy untill your the cook with the pot of soup?

if there is no penalty / death for captain then where do you stop, what rank?

you could kill off all of the officers and yet the crew could survive and still have a successfull patrol without you but that would be too much of a "cheat"
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Old 09-27-09, 11:09 PM   #299
THE_MASK
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Quote:
Originally Posted by WEBSTER View Post
how could that work?

you keep teleporting to the next guy untill your the cook with the pot of soup?

if there is no penalty / death for captain then where do you stop, what rank?

you could kill off all of the officers and yet the crew could survive and still have a successfull patrol without you but that would be too much of a "cheat"
How it would work is there would be an option to let the player playing as captain to have health points and be able to die . If the option is off then its played like sh4 .
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Old 09-28-09, 12:52 AM   #300
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The captain no longer having to leave his job to personaly supervise the Damage Control.
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