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Old 09-25-09, 05:23 PM   #151
martes86
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That seems to be tricky. The hardest thing seems to be modelating the water's hydrodinamics, it's behaviour inside the closed space, with the sub rolling and all that, though they might give it a try.
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Old 09-25-09, 07:02 PM   #152
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I think the increasing level of animated Water filling the damaged compartments , is a nice touch of realism , I hope the developers can add this feature to SH5
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Old 09-25-09, 11:19 PM   #153
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The more real they make it, the better I will like it. Voice commands
to the crew instead of the old mouse & keyboard. Fat chance !!!

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Old 09-25-09, 11:21 PM   #154
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If half life and other action games can model rooms with water , why not sh5 ?
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Old 09-26-09, 02:12 AM   #155
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Quote:
Originally Posted by JScones View Post
[COMPILER ERROR] Incorrect typecast 'GlobalExplorer' to 'IfComeAcrossGrumpyForumite'
[COMPILER FATAL ERROR] Too many crappy attempts at code in this thread
[COMPILER HINT] Define business requirements; leave system specifications to professionals
That's the purpose of the forum, to let people express themselves. No harm done when programmers also express themselves.


The thing is that if Silent Hunter would include everything you guys have requested, it would truly be a WORLD simulation, which would be fine by me, but would take forever to implement. The only possible approach is to take it one step at a time. And as you can already see, SH5 is a way bigger step than SH4.
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Old 09-26-09, 02:30 AM   #156
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Quote:
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If half life and other action games can model rooms with water , why not sh5 ?
When water enters the submarine, it will fill all the rooms (unless the doors are closed). If a door is closed and has water behind it and you try to open it, it comes to comparing human strength to water pressure. Typically, the player's avatar doesn't really has any strength modeled into it (which would be affected by muscle mass, fatigue, morale and the level of CO2).

If you open the door, there will be a significant difference in water level between the two rooms. Simulating water rushing through a door into a room filled with all sorts of objects (torpedoes, pipes, people) is very complex. And also rendering it. If this is realized, the today's computers might not handle it. At least, the average computer sitting on our desks.

If you can't open the door, the water level will get above the head and you have to see the sonar man noticing this and getting off his chair and starting to swim to and through the hatch to the command room and them swimming up to the deck.

Compared to a normal game, the submarine's crew can fight the flood and you have to be to see them doing that (using the pumps or even water buckets).

You would want to see all sorts of wet surfaces: metal, fabric and skin. And the navigation map in the command room to start floating.


The effort to get this done is better to be put into something else at the moment (maybe wolfpacks). Maybe in SH6, when there's nothing else to be done.

And when it will be done, you should build the devs a statue, next to the Little Mermaid.
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Last edited by maerean_m; 09-26-09 at 02:38 AM. Reason: Little mermaid link
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Old 09-26-09, 02:33 AM   #157
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omg , he said wolfpacks YES .
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Old 09-26-09, 03:17 AM   #158
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Quote:
Originally Posted by maerean_m View Post
When water enters the submarine, it will fill all the rooms (unless the doors are closed). If a door is closed and has water behind it and you try to open it, it comes to comparing human strength to water pressure. Typically, the player's avatar doesn't really has any strength modeled into it (which would be affected by muscle mass, fatigue, morale and the level of CO2).

If you open the door, there will be a significant difference in water level between the two rooms. Simulating water rushing through a door into a room filled with all sorts of objects (torpedoes, pipes, people) is very complex. And also rendering it. If this is realized, the today's computers might not handle it. At least, the average computer sitting on our desks.

If you can't open the door, the water level will get above the head and you have to see the sonar man noticing this and getting off his chair and starting to swim to and through the hatch to the command room and them swimming up to the deck.

Compared to a normal game, the submarine's crew can fight the flood and you have to be to see them doing that (using the pumps or even water buckets).

You would want to see all sorts of wet surfaces: metal, fabric and skin. And the navigation map in the command room to start floating.


The effort to get this done is better to be put into something else at the moment (maybe wolfpacks). Maybe in SH6, when there's nothing else to be done.

And when it will be done, you should build the devs a statue, next to the Little Mermaid.
If you manage to pull that one off, you will have your statue. It might not be spectacular, 'cause let's face it, I'm about as artistic as a goldfish, but a statue you will have.


Maybe just a static (non-dynamic, but animated surface) texture as a visual indicator of flooding levels.
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Old 09-26-09, 03:37 AM   #159
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maeraen_m you make some excellent points. Taking the time to do something like wolfpacks is a much more realistic objective at this time. Will you be simulating the coordination of attacks between the pack over the radio? Historically, was this even done?

P.s. Can you boys cobble together a couple more screenshots for your loyal fans?
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Old 09-26-09, 03:52 AM   #160
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Quote:
maeraen_m Said:
SH5 is a way bigger step than SH4.
Like the sound of that!
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Old 09-26-09, 04:39 AM   #161
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Quote:
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omg , he said wolfpacks YES .
He also said "maybe" but then he did say SH6
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Old 09-26-09, 02:58 PM   #162
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Quote:
Originally Posted by Hartmann View Post
If half life and other action games can model rooms with water , why not sh5 ?
Different engine, different features and optimization. And, it's not a matter of "that game does this and that", that just dumbs down the discussion and simplifies the developing process, which is by no means a simple and easy task.
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Old 09-26-09, 05:51 PM   #163
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Elanaiba (Dan the dev on addons) posted over at SimHQ

"the only two real submarine campaigns - with enough content and story to sustain a full price game and therefore the associated development costs - are the US and Germans ones. The Italians, British and all the rest would have to wait for addons, mods or another limited investment. There are ways to get to them, and we probably will. "


Read Dan's whole posting & join the debate on the topic "I don't get the fascination with the Nazis" over at SimHq
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Old 09-26-09, 05:52 PM   #164
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I agree , the addition of too many new features ( animations ) is very difficult , and like everything else is a matter of step by step , I am already very Very Happy with the new Included Dynamic Shadows feature , the realistic flooding animations with the crew and the increasing water inside the damaged compartments can be added may be in SH6 or SH7


I think the sound track of the new SH5 " may be " can be the same of SH4 , because the sound track of SH4 actually is very beautyful and I think is nice to associate in our memory the already popular music of SH4 to this Silent Hunter serie of games, but I am not sure , may be there are some reasons because SH5 must have a total new and different sound track
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Old 09-27-09, 03:17 AM   #165
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You'll get your statue, but give us wolfpacks

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