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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How important are Wolf Packs in SH5 to you, the customer ? | |||
Pah...who cares! |
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23 | 5.34% |
Only if the devs have some spare time. |
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42 | 9.74% |
I'm 50/50 |
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116 | 26.91% |
I'm not sure i'd buy the game without them. |
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36 | 8.35% |
An Absolute Must |
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214 | 49.65% |
Voters: 431. You may not vote on this poll |
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#46 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() FWIW I voted "50/50". And I fail to see the harm to my game if I don't get them. Indeed, I will see MUCH harm though if I get them poorly implemented, half implemented, inaccurately implemented or so on... |
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#47 | |
The Old Man
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![]() Modelling the entire strata of BdU operations might be a bit more proc intensive, but considering that they only used information from radio messages from planes, ships and boats (all implemented) it shouldn't be a problem to implement a good (deffinitly better than nothing) BdU. But I still feel that some think that real wolpacks were like the X-Wing formations attacking the Death Star, the panzer formations, or like the teams in multiplayer SH3. |
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#48 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,809
Downloads: 11
Uploads: 0
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LOL, Once again General - i was out of line, for which I apologise
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#49 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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There is nothing wrong with being passionate though, JU.
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#50 |
Stowaway
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@JSCONES
I'm not sure why people who voted "An Absolute Must" are "forcing their oppinions on others".....I thought they were just expressing their oppinion, as is the purpose of a Poll if i'm not mistaken. @ALL The goal of this poll is to gauge how much you, as a community, want Wolf Packs. Let the votes speak for themselves. |
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#51 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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It's ok JU_88, I love the Silent Hunter series too and know nothing about programming or wether or not Wolfpacks will be included (I hope so). During these lulls betweeen releases I just like to muck about. Neal told me off during The Great Post-Sh3/Pre-SH4 Lull of '07 when I was upset Kpt. Lehmann.
Have you played IL-2 Stormovik on the PS3? It's superb!
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***THE GENERAL*** |
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#52 |
Sparky
![]() Join Date: Feb 2006
Location: High Peak, UK
Posts: 156
Downloads: 43
Uploads: 0
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Does anybody have a feel for how they would like to interact with these wolfpacks?
Similar to multiplayer? Limited to radio orders from Bdu? Or something else ![]()
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#53 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Just like real life...orders from BdU to shadow a convoy until other u-boats are in position, then orders to attack.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#54 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,809
Downloads: 11
Uploads: 0
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#55 |
Stowaway
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Ooops....
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#56 | |
Seaman
![]() Join Date: Aug 2007
Posts: 40
Downloads: 114
Uploads: 0
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It is possible to have U-Boats spawn near the convoy and attack if you shadow it for X hours. The longer you shadow, the more U-Boats spawn to attack the convoy ... (Up to a limit of course) You could also have is set up so that if you get a set distance away from the spawned U-Boat it dissapears ... It is possible to do without necessarily stopping frame rates |
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#57 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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![]() As JsCones posted... If poorly implemented. At least they might be modded then at least. Something for our modders to work with. I don't understand all the Hoopla. |
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#58 |
Machinist's Mate
![]() Join Date: Jun 2008
Location: Merry Old England
Posts: 121
Downloads: 0
Uploads: 0
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I mentioned it in an earlier thread, but if it doesn't have Wolfpacks it's not a buy for me.
Maybe, maybe I'd pick it up a year down the line once the modders have had a chance to get to grips with it, but I won't pay full price on day one for a retread of SH3 and 4 with some glitter on top. Make some real advances in the simulation or stop wasting everybody's time.
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#59 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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#60 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,809
Downloads: 11
Uploads: 0
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