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View Poll Results: How important are Wolf Packs in SH5 to you, the customer ?
Pah...who cares! 23 5.34%
Only if the devs have some spare time. 42 9.74%
I'm 50/50 116 26.91%
I'm not sure i'd buy the game without them. 36 8.35%
An Absolute Must 214 49.65%
Voters: 431. You may not vote on this poll

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Old 09-21-09, 04:21 PM   #31
Seeadler
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Quote:
Originally Posted by GoldenRivet View Post
furthermore... while playing games like IL2 with airplanes buzzing everywhere, or Microsoft flight simulator X with AI traffic set to 100% in dense scenery i see virtually no performance degradation.
...
i think it is a safe conclusion that adding 3 to 5 AI u-boats in occasional convoy attacks would not notably affect system performance.
full agree!

I have installed a few days ago the latest version of the Freespace2 Source Project, a space sim/shooter based on the open source of Freespace2 (released 1999). In 1999, on PC's systems most gamers would laugh about, fighting task groups similar to wolfpacks are already in this game and with a genius AI that time. Today for the actual version this AI is further improved by the community developers of the project, your group of space ships fighting together agains large enemy groups. Every one can take an insight of this AI routines because the full C++ sourcecode is available via SVN.

For AI routines like this, it makes no real difference whether they are control models of spaceships in a 3D space environment or models of submarines in a 3D ocean environment.
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Old 09-21-09, 04:32 PM   #32
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Originally Posted by The General View Post
@JU 88

Q: How do you programme the enemy A.I. to attack the A.I. subs in the Pack in a realistic fashion and not focus all their attention on you?

A: You can't.

The same way you program the AI to attack AI ships or aircraft in a realistic fashion and not always focus on you.

It will simply attack what every it sees/ detects first, tis the same for every game where you are not the only target.
Try it the mission editor and you'll see what I mean

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Q: Who gave you the authority to tell me what I could and could not post?

A: Nobody.
Correct, Sorry I was just wanted to hear your take on it. sorry if I sounded like a git.

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Old 09-21-09, 08:48 PM   #33
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Wolfpacks are not difficult to implement.

I remember sh1 and aces of the deep with IA submarines, including an old abandonware game with IA submarines, and only 500 k of size, so it´s not true that it can be difficult or impossible to implement.( wolfpack from novalogic).
Also a lot of flight sims have IA planes that reacts to enemy units in a 3d enviroment.

I think that is a must have in a atlantic war sim, the sensation of be in a full campaign with other friendly units around making contacts, attacking and other operations and radio messages

It´s the equivalent of fly a combat flight sim without friendly planes and no wingman, flying alone against the enemy planes.

Another thing is if they don´t have enough money/time to expend implementing this because the other modifications of sh3/sh4 engine consumes a lot of resources and work ( full interior) but at least i hope they could make possible this with IA controllers for no player boats.
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Old 09-21-09, 09:51 PM   #34
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I voted 50/50. As for AI subs, I think it would be far more exciting to be stalked or have chance encounters with British or other allied subs which have the ability to kill you at sea. With regard to wolfpacks, I would be pleased with more dynamic radio interaction & an occasional hit on a convoy I am attacking by a simulated u-boat (which has been mentioned before). Maybe to allow me to thread my way through the escort screen, but I dont feel the need to grab the Freecam and go to 150m to watch a fellow u-boat get depth charged.

just my two cents

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Old 09-21-09, 10:30 PM   #35
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If wolfpack could do it waaaaay back then, I don't see why they couldn't do it now?
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Old 09-21-09, 10:34 PM   #36
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If wolfpack could do it waaaaay back then, I don't see why they couldn't do it now?

what's wolfpack?
http://www.subsim.com/radioroom/show...41#post1176441

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Old 09-21-09, 10:39 PM   #37
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Must be in
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Old 09-21-09, 10:44 PM   #38
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Is there a post anywhere on the internet by UBI devs or UBI that definatly says ... No Wolfpacks ?

Produce it.
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Old 09-21-09, 11:18 PM   #39
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Is there a post anywhere on the internet by UBI devs or UBI that definatly says ... No Wolfpacks ?

Produce it.
I think everyone's getting uppity because of Neal's report from the Europe meet that said that wolfpacks are not a certainty.
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Old 09-21-09, 11:26 PM   #40
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I think everyone's getting uppity because of Neal's report from the Europe meet that said that wolfpacks are not a certainty.
Mookie But if they don't say yay or nay it's a real suspense builder.
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Old 09-21-09, 11:28 PM   #41
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I think everyone's getting uppity because of Neal's report from the Europe meet that said that wolfpacks are not a certainty.
If that's the case, I wonder what the problem/holdup is?
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Old 09-21-09, 11:52 PM   #42
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Quote:
Originally Posted by nikimcbee View Post
If that's the case, I wonder what the problem/holdup is?
I'd bet it's programming a new submarine AI smart enough to look realistic to us, old subsimmers, and to integrate it into the game engine. This is more than just scripting some new ships or missions, it is deeply embedded in the engine code. Hard, indeed, but still an absolute must.
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Old 09-22-09, 01:28 AM   #43
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A.I. Wolfpacks would make an unacceptable drain on the computer's resources and drastically impact frame-rates. Sorry, but that's a fact.

My verdict is that Wolfpacks should only be available in Multi-player.
Untrue. IL-2 can have hoardes of AI planes flying around, doing complex manuevers, shooting, bombing targets with little impact on most computers. Slow moving ship action should be far far less resource intensive.
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Old 09-22-09, 02:54 AM   #44
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Default Wolfpacks are in the game!!

Hahaha! I love stirring the pot!!!!

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Old 09-22-09, 02:56 AM   #45
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I side with payoff. More radio interaction from BDU on convoy contacts would be fantastic.
That would be suffuciant enough for me to simulate a wolfpack. Perhaps the sound of depth charges in the distance, but anything beyond that would merely be a sideshow. Radio interaction and perhaps a third numerical digit in the contact reports. No need to change the grid chart for that.
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