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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 |
Watch
![]() Join Date: Sep 2005
Location: Buenos Aires, Argentina
Posts: 19
Downloads: 1
Uploads: 0
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Hello, Mikhayl. Currently I am running NYGM 3.3 in widescreen resolution (1680*1050), so I cannot use the original CTRL + F11 to take a screenshot. Do you or any member of the community know by change which shortcut could I use in order to take a screenshot?
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#257 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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@Urdhuk:
Hook printscreen keypress to save TGA screenshot. Write path to save in d3d9.cfg before (screenshotPath= Everywhere you want save) The best way to take screenshots: http://www.howiesfunware.com/ Quick Screen Capture. Saludos, viejo! ![]()
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#258 |
Watch
![]() Join Date: Sep 2005
Location: Buenos Aires, Argentina
Posts: 19
Downloads: 1
Uploads: 0
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Many thanks to all the ones that help me. Wonderfull community indeed!!!
@coronas: muchas gracias por la información. @Mikhayl: I have embebbed a picture that could help you see the attack periscope protrudding ahead of its case in a Type IIa u-boat. I fear depth charges could damage further outside its case. ![]() I have installed these Mods in the following order: NYGM 2.5 Full 1500 meter bearing overlay Enhanced Nav map plotting tools NYGM 3.2 IABLShips Rezoned Final NYGM HiRes Submarines Hitman Optics NYGM 3.2 (Fixed) NYGM 3.3 Thanks |
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#259 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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Hi Urdhuk, your mod list looks fine, I checked the files and I actually overlooked that problem when creating the mod.
Here's a fix for players who use the Type IIA, enable it with JSGME after "NYGM HiRes Submarines", and click "yes" when prompted. Enable it while in port, not mid-patrol (may CTD): http://www.mediafire.com/download.php?ljmgltwg1ym Sorry about that, cheers ![]() |
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#260 |
Fuel Supplier
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Nice work, Mikhayl.
I can confirm that the original bug, as reported, existed, and it has now been cured by your new TypeIIA bug fix. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#261 |
Fuel Supplier
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There is an updated release of NYGM 3.3 now available, see my signature.
This combines into one download the three small patches 3.3, 3.3A and 3.3B. The combination now includes three new ships, courtesy of Rowi58 (2) and VonDos (1), together with a selection of fixes of various accumulated minor problems. Specific problems fixed in this new patch: 1. Campaign files: Brest, Faeroes, Lorient, Bergen, Penang bases all improved. Reykjavik now spelled correctly. Ascension Island and Natal (Brazil) airbases now actually send out aircraft. American ships removed from those remaining convoys whose spawning dates precede the declaration of war by Germany on the USA in December 1941. 2. Air attacks: Aircraft are now easier to shoot down, instead of being almost bullet-proof. Radar-warning ranges altered for Metox and Tunis, to prevent the 'air-crash' problem. Also altered for Naxos, since 'Naxos' actually should include both a long-range long-wavelength receiver and a short-range, short wave-length receiver, as it is modelled in the game. Naxos has been made less reliable in compensation. Borkum radar-warning search receiver is now available from about the correct date, and not in November 1943. 3. Sensors: Visibilities have been adjusted to accommodate OLC's horizon fix. Also, you can now lock on to enemy ships at much greater ranges than before. 4. Ships: Added three new ships, Rowi's coastal freighter and small transport, and VonDos's Arandona large transport, all adapted for use with NYGM's slow-sinking model. The 'Old Passenger Steamer' (NLOL) is finally recognised in EnglishNames.cfg. External cargo has been removed from most (probably all) neutral ships. Canadian corvettes are now available from September 1939, so some early convoys may now actually have the expected escorts! 5. Type XXIII U-boat: Updated, as previously described, with new graphics improvements. The new mod NYGM3_3 available from my signature replaces the early versions. Those who have installed the earlier versions should remove these with JSGME, and install the latest version. It will generate a folder 'NYGM3_3B'. Those who have chosen to install IABL's NYGM3 pack of new merchant ships should also un-install it with JSGME, and download the revised version with the same name (new campaign files). Please pay attention to a different order of installation of the parts of the mod, as detailed on the index page of my signature. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#262 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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Thank you
Thank you Stiebler
You give us new taste for playing the best sensors supermod ![]() I hope you will take the challenge of SH5, we need you. ![]() Thanks again. |
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#263 |
Captain
![]() Join Date: Jun 2009
Location: Rotterdam - The Netherlands
Posts: 514
Downloads: 22
Uploads: 7
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Thanks Stiebler!
Sounds great. Keep up the good work, indeed we need YOU! ![]() |
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#264 |
Captain
![]() Join Date: Jun 2009
Location: Rotterdam - The Netherlands
Posts: 514
Downloads: 22
Uploads: 7
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Just wondering if we still need NYGM Hi-Res Subs IIA Fix.zip (601.57 KB) too with the latest update?
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#265 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Thanks for keeping on top of things, Stiebler.
![]() I've been having a lot of fun with NYGM and even have a friend who likes it for multiplayer with the lean, efficient structure of the game causing very little system lags and stuttering. You guys done good work here! ![]() NYGM - The Gold Standard others can only imitate!
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Still sailing the high seas, hunting convoys with those who join me. |
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#266 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
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and i I wait for team NYGM in the sh5.............
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#267 |
Pacific Aces Dev Team
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Great news, downloading now
![]() Has the Type XXIII crew position on the bridge improved? ![]() ![]() ![]()
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One day I will return to sea ... |
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#268 | |
Fuel Supplier
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Many thanks for the compliments, everyone.
@Rafael: Quote:
@Hitman: the position of the crew on the bridge was changed some time ago, but there are no recent changes. So I am not sure whether the current crew positions are to your liking or not. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#269 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Thanks, Stiebler! Everyday NYGM is better.
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#270 |
Seaman
![]() Join Date: Oct 2006
Posts: 38
Downloads: 104
Uploads: 0
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Good day! :-)
It would be my question how the hostile armored trawler sinks why after he threw his depht charges down? Nygm 3.3b I am useful. |
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Tags |
torpedos through hull |
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