![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Silent Hunter
![]() |
![]()
Wow; that is just superb! Who needs SOF? I will do my best to help out with the submarines in the unit list I gave you but that's going to be hard to equal. By all means model what you want but it might be best if I focused on the surface units.
|
![]() |
![]() |
![]() |
#2 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]()
thank you IABL!
I just emailed rondomedia on the off-chance they will allow us to use their models (which i doubt, but it is worth a try). I will start on a U-cruiser type now ![]() after I post a picture or two of the finished UB before I split the Hull and tower into seperate models. ![]() Bridge helm, as the screenshot provides, might be removed. ![]()
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! Last edited by Sledgehammer427; 08-30-09 at 01:31 AM. |
![]() |
![]() |
![]() |
#3 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
I have a question though : how do you cut through a mesh (not a solid) to cut away the torpedo doors, then use the cutout part as a door ? Everytime I do that with meshes in 3DS I get weird results... guess it cuts along the polygons not the inserted shape used to do the cutting. anyways, if we start with a couple subs that's good enough isn't it ? I have those IJN subs (Sen Toku) to finish off... ![]() keltos |
|
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
SOF U35 :
![]() Obviously the SOF models have simple models the details come with the texture. and I guess, like in SH4, sometimes very detailed like the 3d plancking on the Typ IX (missing on US subs) sometimes not. keltos Last edited by keltos01; 08-30-09 at 02:37 AM. |
![]() |
![]() |
![]() |
#5 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]() Quote:
1. I take the sub with the tubes I want and I remove the whole sub, leaving the tubes. -save and exit. 2.When you have the model you want, select the faces you want to use as the torpedo tubes. -Copy the faces into your clipboard -before moving on, save your whole sub as a group. -select your torpedo tube doors, and scale them inward, to the point wheres about a 30cm gap between the faces. -then paste your doors, which are the exact size and scale of the cutouts you just made -you can save these and modify your doors later thats kinda how I do it, I prolly forgot something though ![]()
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
|
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
replied on the narwhal thread, sorry I brought this up in this thread, you can erase your replies in here
keltos |
![]() |
![]() |
![]() |
#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
SH427 :
when you make a sub, do you work with solids, cut merge etc.. then turn to mesh or do you have some other way ? keltos |
![]() |
![]() |
![]() |
#8 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]()
In MM3D My scratchbuilt sub usually starts as a long rectangle. I believe I work with a mesh, which I can preview as a solid, then I can just click back to the mesh and continue editing.
I rarely remove anything from my models and I have a simple copy/paste function to add on what I need. For instance, If I need torpedo tubes, I'll copy a set and then load my model, where I paste them and work with them that way. MM3D is dirt basic, but it gets the job done. It opens up .objs and I can set texture coordinates easily without much hassle. I cannot Bake AO maps, which is why I have a copy of Blender and 3DS Max standing by to do that. I suggest you download it and give it a try. It'll blow your mind!
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
![]() |
![]() |
![]() |
#9 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
I'll use them as a blueprint and add stuff seen from photos if any are outthere. we also need British subs and US subs. keltos |
|
![]() |
![]() |
![]() |
#10 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]()
I started on the U-cruiser class IABL put in his WWI sub classes thread, starting from scratch, I'll have to post a thread, to show all the work it takes to build a sub from scratch...
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
![]() |
![]() |
![]() |
|
|