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Old 08-30-09, 01:07 AM   #1
iambecomelife
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Quote:
Originally Posted by Sledgehammer427 View Post
Ooooooo, I must start on something.
but what?
aye, that be the question

EDIT:Started on a UB class, it is a heavily modified Type II, but you can hardly tell anymore
Wow; that is just superb! Who needs SOF? I will do my best to help out with the submarines in the unit list I gave you but that's going to be hard to equal. By all means model what you want but it might be best if I focused on the surface units.
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Old 08-30-09, 01:15 AM   #2
Sledgehammer427
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thank you IABL!
I just emailed rondomedia on the off-chance they will allow us to use their models (which i doubt, but it is worth a try).

I will start on a U-cruiser type now
after I post a picture or two of the finished UB before I split the Hull and tower into seperate models.

Bridge helm, as the screenshot provides, might be removed.
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Old 08-30-09, 01:57 AM   #3
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Quote:
Originally Posted by Sledgehammer427 View Post
thank you IABL!
I just emailed rondomedia on the off-chance they will allow us to use their models (which i doubt, but it is worth a try).

I will start on a U-cruiser type now
after I post a picture or two of the finished UB before I split the Hull and tower into seperate models.

Bridge helm, as the screenshot provides, might be removed.
Neat !

I have a question though : how do you cut through a mesh (not a solid) to cut away the torpedo doors, then use the cutout part as a door ? Everytime I do that with meshes in 3DS I get weird results... guess it cuts along the polygons not the inserted shape used to do the cutting.

anyways, if we start with a couple subs that's good enough isn't it ?

I have those IJN subs (Sen Toku) to finish off... but I will help with what little time I have.

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Old 08-30-09, 02:16 AM   #4
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SOF U35 :






Obviously the SOF models have simple models the details come with the texture. and I guess, like in SH4, sometimes very detailed like the 3d plancking on the Typ IX (missing on US subs) sometimes not.

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Old 08-30-09, 02:34 AM   #5
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Originally Posted by keltos01 View Post
Neat !

I have a question though : how do you cut through a mesh (not a solid) to cut away the torpedo doors, then use the cutout part as a door ? Everytime I do that with meshes in 3DS I get weird results... guess it cuts along the polygons not the inserted shape used to do the cutting.

anyways, if we start with a couple subs that's good enough isn't it ?

I have those IJN subs (Sen Toku) to finish off... but I will help with what little time I have.

keltos
I use MM3D but I'm sure the things can be replicated in a more complicated 3d program.

1. I take the sub with the tubes I want and I remove the whole sub, leaving the tubes.
-save and exit.
2.When you have the model you want, select the faces you want to use as the torpedo tubes.
-Copy the faces into your clipboard
-before moving on, save your whole sub as a group.
-select your torpedo tube doors, and scale them inward, to the point wheres about a 30cm gap between the faces.
-then paste your doors, which are the exact size and scale of the cutouts you just made
-you can save these and modify your doors later

thats kinda how I do it, I prolly forgot something though
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Old 08-30-09, 04:29 AM   #6
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replied on the narwhal thread, sorry I brought this up in this thread, you can erase your replies in here

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Old 08-30-09, 04:31 AM   #7
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SH427 :

when you make a sub, do you work with solids, cut merge etc.. then turn to mesh or do you have some other way ?

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Old 08-30-09, 05:25 AM   #8
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In MM3D My scratchbuilt sub usually starts as a long rectangle. I believe I work with a mesh, which I can preview as a solid, then I can just click back to the mesh and continue editing.
I rarely remove anything from my models and I have a simple copy/paste function to add on what I need. For instance, If I need torpedo tubes, I'll copy a set and then load my model, where I paste them and work with them that way.
MM3D is dirt basic, but it gets the job done. It opens up .objs and I can set texture coordinates easily without much hassle. I cannot Bake AO maps, which is why I have a copy of Blender and 3DS Max standing by to do that. I suggest you download it and give it a try. It'll blow your mind!
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Old 08-30-09, 01:49 AM   #9
keltos01
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Quote:
Originally Posted by iambecomelife View Post
Wow; that is just superb! Who needs SOF? I will do my best to help out with the submarines in the unit list I gave you but that's going to be hard to equal. By all means model what you want but it might be best if I focused on the surface units.
I can clone the SOF units and make new ones so as not to have any copyrights problems, btw I couldn't find the game on rondomedia so it might be they don't sell it anymore...

I'll use them as a blueprint and add stuff seen from photos if any are outthere.

we also need British subs and US subs.

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Old 08-30-09, 01:57 AM   #10
Sledgehammer427
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I started on the U-cruiser class IABL put in his WWI sub classes thread, starting from scratch, I'll have to post a thread, to show all the work it takes to build a sub from scratch...
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