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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,809
Downloads: 11
Uploads: 0
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![]() Quote:
1) Acheive the same Wolfpack effect for virtually the same amount of work. (Your proposal is not all far off from being an AI sub with no 3d model attached.) 2) Adds the realsim of the Subs physicial existance - rather than being virtual. 3) Allow for encounters, interception & engament with Enermy subs, even if the devs dont include any models for Non-German sub types - we can! 4) it would help pave the way for a Destoyer command addon or mod. 5) Allow the player to see friendly subs traveling to and from port 6) Allow for properly behaved Milchows (resupply Uboats) 7) Allows the player to embark on side missions where they could Aid another U-boat in distress. 8) Allow for the construction of an Ai topedo controller that can also be attached to surface vessles like the 'impotent' PT boat. So there you have it- Sub Ai is not just for 'Wolf packs' it also fixes a great number of shotcomings that plagued in Sh3 & 4 -that listed above is already adds like 10% more game than the pervious. installment. |
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