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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Chief
![]() Join Date: Jul 2005
Posts: 316
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Everything comes to him who waits |
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#92 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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Why hire bug testers? You've got a whole forum full of them here who would gladly work for free just to get an early glimpse of SH5.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#93 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
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But I can't understand why they didn't use Tomi's work , they could have finished earlier, and I know we have 2 members from Ubi Romania here ,1 is OctoberRed and the other I can't remember.
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#94 | |
Chief of the Boat
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#95 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Go Go stickyed thread!
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#96 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
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Just this 2 members I know from Ubi Romania,but I'm just curious why they didn't use his work.
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#97 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I think somebody answered that in another thread. Basically they have to come up with a model that the guys running the Wal-Mart computer can handle. Tomi's is quite detailed. And It could be possible to that they started work on it before Tomi did.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#98 |
Seaman
![]() Join Date: Aug 2008
Posts: 37
Downloads: 80
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I agree with a lot of what's been said, and against my better sense I will likely get SHV shortly after its release, again, my curiosity won't have otherwise. But if it turns out to be another half-finished, half-hearted mess that requires six months to a year to patch and mod...my long affair with these sub simulations will draw to a quiet close. For good.
There is a line between being 'loyal' and being taken advantage of. Repeatedly. Neal I have trouble understanding on the one hand you say you aren't giving Ubi a blank check because they have a monopoly on this genre, but then state we should purchase their product immediately no matter what shape it's in.? I find that baffling. In other words we should keep supporting Ubisoft, simply because they are the 'only game in town'. I think you'll find that a lot of people after being burned the last decade with this franchise will have a hard time accepting that.
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#99 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
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Someone talking about me again? ![]() OH,Bug,not Bugs. Yuck. ![]()
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#100 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
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I would much rather they have quality, paid testers. |
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#101 |
Born to Run Silent
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That's the truth
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SUBSIM - 26 Years on the Web |
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#102 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#103 | |||
Born to Run Silent
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We were "burned" by SH2, but I supported that game because I saw first hand how hard Troy Heere, Shawn Storc, and Ultimation worked on that game as it went through the maze of SSI/MattelInteractive/Gore/Ubisoft, near disasters and cancellations. They sent me betas to play test a YEAR before the game was released, so I had an insider's view of the heroic endeavor to finish the game before the plug was pulled. ![]() Also, important to remember, SH2 was the sequel to SH1, and if it had died, there would not likely be another SH2 effort, just as there never was a sequel to Fast Attack, Silent Steel, or Aces of the Deep. And other than Silent Hunter...there have been no top tier U-boat sims since 1995... ![]() SH3, I hope no one is going to say we were burned by that game ![]() SH4, yes, I agree, that was a serious screwup by Ubisoft. We were burned (although as most of us anticipated, the Romanians pushed to get the fixes later). I do not know the reasons behind the premature release, by this time my relationship with Ubisoft was not as solid. The marketing dept had their hands on every detail and they dragged their feet on sending previews copies like they had something to hide, which we all know now, they did. I did not finish the review for the game until 2 weeks after it was released. It's was pretty obvious to me, that Ubi wanted to stall reviews as long as possible: Quote:
I promise you, if this happens again with SH5, I will join you with a pitchfork. Even if it kills the franchise (we always have SH3 and GWX). The relationship between Ubisoft (or any game publisher) and Subsim has to be a two-way street of trust and cooperation. I know the Ubisoft marketing group have a job to do, but if the game is half-finished, that I cannot abide. Quote:
Sorry, I probably didn't make myself clear, What I meant was, I support SH5 (and any subsim game) as long as I trust the game company to make a serious effort to vreate the best game possible, considering the current circumstances. So, what I meant was, I support SH5, and if the game comes out after a reasonable dev time, and in reasonable condition*, I feel we as the hard core subsim enthusiasts should buy it on Day 1. We want it to succeed. As I said before, a critical factor, for me, is having a good sense of how much effort went into making the game. I had a great sense with SH2 and SH3, with preview copies coming my way periodically. I knew there was sincere effort going into these two titles--one flawed, and one fabulous. I supported them. I cheered them. And I stand by that. In the end, this is simply my opinion. I share it with you, I do not think you are obligated to agree. We both want the same thing: a great game. ![]() Neal . *No game will ever be 100% bug free, but releasing a game 6 months too early is inexcusable.
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SUBSIM - 26 Years on the Web |
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#104 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Contritium praecedit superbia. |
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#105 | |
Seaman
![]() Join Date: Aug 2008
Posts: 37
Downloads: 80
Uploads: 0
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Agree! ![]() It seems we are in the unenviable position of catch-22 with the Silent Hunter series. If we don't support it, it will wither away. At the same time we definitely don't want to accept unfinished, untested product. My main problem was the idea of Ubisoft kicking their code out the door, then 'expecting' the consumers to finish, test and polish the game through mods. That seems a little shady for me, that's all. ![]() I'm willing to give them one last shot, I will certainly try SHV...I've played these games a very long time, and these sub sims are the only ones I'm drawn back to time and again. They're something I don't want to see go way. Let's hope for something better out of the box this time! ![]() ~raven~ ![]()
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![]() Last edited by Raven08; 08-27-09 at 12:55 PM. |
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