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Old 08-24-09, 07:18 AM   #1
Sonarman
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Some hopeful signs and words of encouragement form Ubi CEO Yves Gulliemot in a recent interview with GamesIndustry.biz...

"That's why we believe it's time to invest, because it's the right time to continue to expand the brands we're creating, and to make better games. Because we wanted to come here this year with another level of quality.

On some products last year we were not as happy as we wanted, so this time we've been investing more to make sure that everybody will be happy with the games that we launch."
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Old 08-24-09, 07:25 AM   #2
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some hopeful signs and words of encouragement form ubi ceo yves gulliemot in a recent interview with gamesindustry.biz...

"that's why we believe it's time to invest, because it's the right time to continue to expand the brands we're creating, and to make better games. Because we wanted to come here this year with another level of quality.

on some products last year we were not as happy as we wanted, so this time we've been investing more to make sure that everybody will be happy with the games that we launch."

yes we can!!!!!!!
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Old 08-25-09, 12:21 PM   #3
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Originally Posted by Sonarman View Post
Some hopeful signs and words of encouragement form Ubi CEO Yves Gulliemot in a recent interview with GamesIndustry.biz...

"That's why we believe it's time to invest, because it's the right time to continue to expand the brands we're creating, and to make better games. Because we wanted to come here this year with another level of quality.

On some products last year we were not as happy as we wanted, so this time we've been investing more to make sure that everybody will be happy with the games that we launch."
somewhere here in the forum somebody linked an article about ubi. there i read ubi hired lots of new people for their team in bucharest. for me, this and the info above sounds like we can expect a new level of quality from ubi this time. they also hired beta testers, so we wont see as much bugs as we did last time...
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Old 08-25-09, 12:56 PM   #4
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Why hire bug testers? You've got a whole forum full of them here who would gladly work for free just to get an early glimpse of SH5.
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Old 08-25-09, 01:00 PM   #5
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But I can't understand why they didn't use Tomi's work , they could have finished earlier, and I know we have 2 members from Ubi Romania here ,1 is OctoberRed and the other I can't remember.
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Old 08-25-09, 01:29 PM   #6
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But I can't understand why they didn't use Tomi's work , they could have finished earlier, and I know we have 2 members from Ubi Romania here ,1 is OctoberRed and the other I can't remember.
Elanaiba.....there are a couple more also
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Old 08-25-09, 01:32 PM   #7
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Go Go stickyed thread!
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Old 08-25-09, 01:47 PM   #8
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Just this 2 members I know from Ubi Romania,but I'm just curious why they didn't use his work.
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Old 08-26-09, 07:37 PM   #9
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Why hire bug testers? You've got a whole forum full of them here who would gladly work for free just to get an early glimpse of SH5.

Someone talking about me again?


OH,Bug,not Bugs. Yuck.
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Old 08-26-09, 08:09 PM   #10
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Why hire bug testers? You've got a whole forum full of them here who would gladly work for free just to get an early glimpse of SH5.
Having worked as an on-staff beta tester for a few games I would have to say that when you use the public to beta test you can expect useful feedback from no more then 20 - 30% of them, the rest are there to play a game early and have no idea how to work to make it better. They don't want to do the same redundant function hundreds of times over to try and replicate an error that only happened once.

I would much rather they have quality, paid testers.
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Old 08-26-09, 08:23 PM   #11
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That's the truth
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Old 08-26-09, 08:51 PM   #12
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Having worked as an on-staff beta tester for a few games I would have to say that when you use the public to beta test you can expect useful feedback from no more then 20 - 30% of them, the rest are there to play a game early and have no idea how to work to make it better. They don't want to do the same redundant function hundreds of times over to try and replicate an error that only happened once.

I would much rather they have quality, paid testers.
Just an idea
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Old 08-27-09, 01:52 AM   #13
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Originally Posted by Highbury View Post
Having worked as an on-staff beta tester for a few games I would have to say that when you use the public to beta test you can expect useful feedback from no more then 20 - 30% of them, the rest are there to play a game early and have no idea how to work to make it better. They don't want to do the same redundant function hundreds of times over to try and replicate an error that only happened once.

I would much rather they have quality, paid testers.
Why not both? Internal, paid QA team to make sure mechanics work as intended, and a public beta to get a copy out to people with all kinds of different rigs. Imho would be a good way to find out about problems with specific hardware (combinations) early on.
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Old 10-25-09, 06:33 PM   #14
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Ohhh... Another interesting question...

Will the code be optimized for multicore processors?
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Why hire bug testers? You've got a whole forum full of them here who would gladly work for free just to get an early glimpse of SH5.
Thats why I dont understand why Ubi and other game devs dont do MORE CLOSED beta tests (with Non-Disclosure Agreements). I mean someone like Neal, and other Snr. members (Kpt. Lehman) have 1) PROVEN they can keep a secret 2) have A LOT to loose if they dont. 3) PROVEN they LOVE the subsim community.

I mean a lot of the heavy duty SH3 modders (GWX, NYGM, RuB) also know how to beta test and report faults...
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