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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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Thanks Contact.
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#482 |
Stowaway
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#483 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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I'd want SH5Cmdr even if your personality were that of Josef Stalin. That is, as long as you didn't actually send me to a gulag or have me shot.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#484 |
Bosun
![]() Join Date: Apr 2007
Posts: 61
Downloads: 24
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............SH5 coming............ the best new since the discovery of America.......!!!!!
please dev team go to full speed and release it asap...... im totally addicted to SH 3 and 4 and i cannot wait for SH5...!!!! |
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#485 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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![]() I think it's important that people here realise that SH3Cmdr would never have existed were it not for your original vision (which one of us scoffed when the other suggested that players would like a Commander history, LOL?). |
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#486 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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Well, I may have given you a couple of ideas, but you came up with more of your share of ideas - and you did actually build every bit of the program. But I am glad that after you scoffed at some of my ideas, you indulged me anyway.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#487 |
Bosun
![]() Join Date: Aug 2007
Posts: 63
Downloads: 51
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We always have wolfpacks in MP dont forget that!
Wolfpacks in SP would be nice but personally I am not much interested in wolfpacks controlled by AI. AI can be very stupid sometimes,but it would be nice to just feel that you are not alone out there.There is a lot work to do if they want to implant wolfpacks.In any WW2 atlantic sub sim it would be unacceptable not having wolfpacks.We can forgive them for SH3,but now i hope they see how many people want wolfpacks,and this is probably one of the most important features of SH5! If there wont be wolfpacks in SH5 i wont be disappointed, but i know a lot of folks who will be,so Ubi listen to us before it is too late! |
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#488 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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If the game doesn't have wolfpacks I wonder if it might be possible to implement some system whereby a work-around solution might be found so that when you get certain missions they're 'wolfpack' missions and four other 'mirror' subs are positioned a few thousand yards on either side of your sub and do exactly what your sub does, thus firing at the same time and getting the odd occasional hit, then using your manoeuvres to evade.
Probably wouldn't work because the subs would have to start each mission with you, so they'd run into land etc. before the mission got underway. But there must be some simple way of doing this. Perhaps there would be some simple way to force escorts to chase nonexistant phantom subs for a while - that would achieve the same result. After all, the real positive thing wolfpacks actually did was remove the danger of escorts for a while, while they were chasing a contact.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#489 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Though historically inacurate, a wolf pack could work in the following manner.
You leave base let's say in a formation of 3 boats. The 2 AI boats would follow your commands and maintain station. Whatever you do, they do. They follow your course, dive when you dive. When you approach a convoy, you would have a release/attack command. The AI would then take over the other boats. Another command would direct the AI boats to regroup with you and return to your command. ![]() ![]() ![]()
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#490 | |
Mate
![]() Join Date: Aug 2006
Location: Croatia
Posts: 54
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#491 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
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I'm so excited about it that I had to change my sig.
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#492 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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I sometimes get swamped controlling 1 boat, let alone juggling 5 of them. :rotfl: It's a nice idea for a Wolfpack game (ie Wolfpacks are the focus of the game), but it doesn't really fit in to SH. ![]()
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Contritium praecedit superbia. |
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#493 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
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It's not necessary to control many submarines to command or coordinate with them. Many flight sims have wingmen but you don't have to control their ailerons.
It would be very gamey to have you necessarily be the commander of a group of submarines, cheap but possibly adding tactical depth. I don't know how the command structure of certain groups worked or if there even was a "lead boat." If so, might be interesting to have the player play the wingman as an inexperienced captain on his 2nd patrol and the leader as an experienced captain on his 6th. AIs, group behavior, wolfpack tactics sounds like a very difficult subject to handle well. A lot of development work could be done and still come out pretty poor. I'm not saying it shouldn't be attempted but it would be something I would dread if I was making SH5. |
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#494 |
Bosun
![]() Join Date: Apr 2007
Posts: 61
Downloads: 24
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cannot wait...............ill start a countdown
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#495 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Only issue I can see with wolfpacks is that abunch of people will start wineing...
That sub stole my kill... bla bla bla... It will be kind of like how people complain about the luftwaffe now in sh3... showing up at just the right time...
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Task Force industries "Taking control of the world, one mind at a time" |
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