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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,812
Downloads: 11
Uploads: 0
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Not good enough, Wolfpacks are needed in the Campaign ![]() |
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#2 |
Chief of the Boat
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I thought that was what I intended/meant
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#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,812
Downloads: 11
Uploads: 0
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#4 |
Stowaway
Posts: n/a
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One scenario I would like to see is being ordered by BdU to maintain contact with a convoy whilst transmitting beacon signals for other U-Boats.
Later in the war it became bloody hard maintaining this contact whilst the beacon signal was being intercepted, triangulated and then having a couple of escorts break off from the convoy to drive you away. Of course, this scenario would only work if there were......WOLFPACKS!!!! ![]() |
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#5 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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1. decent AI
2. dynamic campaing 3. dynamic radio communications (just like in AoD) 4. Wolfpacks Or Ubisoft is NOT getting my money. |
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#6 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
Uploads: 0
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