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Wolfpacks and escorts
I really hope that SH5 has wolfpacks in the game. It's been so lonely out there at sea with no one to help you attack the enemy. GWX team did wonders to give us what they did, but it would be nice to have it in the game from day one.
Also being able to radio for an escort into port would be nice (was in SH3 originally, but removed due to problems when patched) From 43' it would be a welcome hand against air attacks :arrgh!::arrgh!: |
I'd say they'll probably address this problem in SH5 simply because we've been playing- for the past few years-- without any submarine allies actually torpedoing and sinking enemy ships. Surely they wouldn't overlook it again... right?:88)
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Yes yes yes. This has to be in SH5 or I'm not buying it.:D
Well... |
well, heres the thing, many wolfpack attacks were horribly coordinated. I think it coulda been done in both SH3 and 4 if it wasnt for the fact we would HATE seeing someone else get our kill!:haha:
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Yes AI "kill stealing" would happen at times, however I think in a primarily single player game such as the SH series I could cope with it happening on occasions - even against capital ships I suppse!
The benefits of having wolfpack attacks would certainly out weigh the occasional lost kill, no more would I be the sole sub attacking a large convoy with 8 destroyers in escort! This would also open up the chance to witness friendly subs being destroyed or evading the enemy - knowing my luck an underwater accident woudl like ensure at the first chance I encounter a friendly sub! :damn: V |
Let us not forget that Hostile Subs and PT boats also need torpedo launching capabilities. :)
one of the worst things about the last two SH games was the player being the only operational sub in the entire world, (the IJN subs in Sh4 dont count - as they were just eye candy) Even ancient ol Sh II had AI subs, So its really not asking for much. Royal Navy Subs sank around 30 Uboats and encountered / attacked god knows how many. |
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Dont care if friendly planes / subs / ships steal my kills.
WW2 was Axis vs Allies - not a lone Uboat vs Allies, (otherwise it would have been a very short war.. :D) |
Yes indeed! Bring on the wolfpacks and Luftwaffe airstrikes.
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The most important features are
Dynamic Campaign good AI wolfpacks SH2 was so flawed it should never have been released. The only advantage SH3 had over Aces was the ability to calculate your own solution. But how much does that help when you are the only uboat in the Kmarine, ships constantly run aground, small patrol craft without hydrophones can locate you underwater, escorts either totally ignore you or magically find you after 3 seconds depending on some random factor etc etc The GW expanison was great but since the AI wasn't modable it didn't fundamentaly fix the game. I really hope that UBI this time does the development in the CORRECT order, first get the AI right, THEN add graphic bells and whistles. After reading the preview I think I'll skip this one just as I did with SH4. What's up with removing the only thing that worked in SH3(identify solution by measuring the ship in periscope view) for a much more arcade-like auto target system??? |
Let us not lose sight of the fact SH3 did in fact have wolfpacks.....it was in multiplay though and not in career mode. :DL
I agree with those who are proponents of wolfpack inclusion.....they are essential and have been a constant topic of conversation for a long time. |
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Not good enough, Wolfpacks are needed in the Campaign :D |
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a) supposted to be working b) a lazy twunt :D |
One scenario I would like to see is being ordered by BdU to maintain contact with a convoy whilst transmitting beacon signals for other U-Boats.
Later in the war it became bloody hard maintaining this contact whilst the beacon signal was being intercepted, triangulated and then having a couple of escorts break off from the convoy to drive you away. Of course, this scenario would only work if there were......WOLFPACKS!!!! :yep: |
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