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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
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Nice
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#2 |
Planesman
![]() Join Date: May 2005
Location: Germany
Posts: 190
Downloads: 33
Uploads: 0
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Looks very good! Great work!
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#3 |
Mr. Bad Wolf
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I'm wishing you the best of enjoyment of work with this project, and should you get stuck somewhere, maybe Tomi who works on the uboat interiors may have some suggestions, one might never know....
Anyway, will look forward to see this ingame some day... ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#4 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Amazing. This will be so immersive.
Thank you! |
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#5 | |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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Thanks to everyone for the very nice comments.
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![]() I'm keeping everything consistent so all of the wall coloring will be the same off-white/yellow the game uses. Today's minor update: The Yeoman's office needed a typewriter. I couldn't use the one ingame because its an enigma machine and wouldn't fit in the US sub. So I stole the keys from it and made a new housing based on the brand used at that time (Underwood). ![]() Hasn't been textured yet. I've also added some more objects to the captain's bed...phone and bed light. I plan on making some objects clickable (more on that later). ![]() |
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#6 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Making history First mod for SH5
SH5 tread "hope it is possible to do US side mod"
With a new engine, how to mod it, will skwas s3d work. ![]() is US Pacific side mod possible ![]() ![]() @Maerean_m Location: Bucharest, Romania "The only problem would be the sub's interior. Where would you get all the rooms from? I don't think people would like to 'ride' an uboat under the American flag . So the solution would be an official add-on. " ![]() I hope your US sub interiors can be used for SH5 US-side mod. So your mod is really FIRST mod for SH5 ![]() ![]()
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#7 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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The more great mods like this that come out for SH4, the less I find myself playing SH5.
Strange, somehow....................... ![]() GREAT work, Capt. America! |
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#8 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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It's good to know someone's allowing some time to that kind of modelling in US boats. I'm sure that work will end up looking as fine in game as FM's !
![]() @ CA : nice level of detail, Sir. ![]() I like. ![]()
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#9 | |
Watch
![]() Join Date: Mar 2005
Posts: 25
Downloads: 71
Uploads: 0
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#10 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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For what it's worth, the bulkheads are painted that ugly green color to signify Officer's Country.
http://www.battleshipnc.com/teach_re...e/officers.php Not sure if that will present an issue when texturing but I vote for the ugly green walls ![]() |
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#11 | ||
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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![]() Quote:
Regarding the blanket; it hasn't been textured yet. The texture thats there is a temp one taken right from the game. If you have any pics please post them and I'll try to make it similar. Quote:
Today's tiny update: Last night I connected the new interior to the CR. I carved out a new opening in the CR for a 3D hatch. ![]() ![]() If possible, the goal is to make the new hatch door animated. |
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#12 | ||
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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![]() Quote:
I just did a search on Tomi's work...omg his work is amazing! I can't believe I missed something like that. He is very talented and boy does he work fast. I'm sure he would definately be the man to talk to regarding the interior. Thanks for the heads up. EDIT: Quote:
I haven't seen LukeFF lately but he knows he's always welcome to use it in RFB and I always offer my help to do so. Besides, it should be easy to just cut and paste the new nodes from the .dat file and place it into a .dat file of choice with S3D. Last edited by Captain America; 08-24-09 at 07:18 PM. |
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#13 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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For the animation, ask Skwasjer
![]() will you be able to actually go in that room or is is to been seen through the open hatch ? beautiful work, I guess that's how they make SH5 ![]() keltos |
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#14 |
Lucky Jack
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THAT IS AWESOME!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#15 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Indeed !
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