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Old 08-22-09, 04:21 PM   #16
Bubblehead1980
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Great job so far, keep up the good work.Really would add to SH 4...something UBI should have done to begin with, maybe one day they will do the PTO fleetboats justice.Look forward this is finished and maybe incorporated into TMO
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Old 08-23-09, 03:21 PM   #17
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Default Interior ... FYI on Bedding

Quote:
Originally Posted by Captain America View Post
Thanks to everyone for the very nice comments.



I hear you. I think I would commit suicide if I had to stay in that cabin for a long period of time. The German captains were pimpin it with all that sexy woodwork compared to the boring US subs.

I'm keeping everything consistent so all of the wall coloring will be the same off-white/yellow the game uses.


Today's minor update:

The Yeoman's office needed a typewriter. I couldn't use the one ingame because its an enigma machine and wouldn't fit in the US sub. So I stole the keys from it and made a new housing based on the brand used at that time (Underwood).


Hasn't been textured yet.


I've also added some more objects to the captain's bed...phone and bed light. I plan on making some objects clickable (more on that later).

It looks great. My father served on US submarines during WWII and the Korean War. I was about six in the early 50's while he was stationed in San Francisco and San Diego. We had some blankets from his boat, for picnics, etc. I had one of them on my bed for several years. It was of heavy wool (itchy!!!) and was yellow in color with black lettering stenciled on it. I found a picture of one once for sale on ebay. It was identified as a WWII submarine wool blanket. Much later, when I served in the US Army, I was re-acquainted with a similar wool blanket. It was olive drab green, however. Keep up the good work.
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Old 08-23-09, 06:55 PM   #18
virtualpender
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For what it's worth, the bulkheads are painted that ugly green color to signify Officer's Country.

http://www.battleshipnc.com/teach_re...e/officers.php

Not sure if that will present an issue when texturing but I vote for the ugly green walls
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Old 08-23-09, 09:53 PM   #19
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Quote:
Originally Posted by virtualpender View Post
For what it's worth, the bulkheads are painted that ugly green color to signify Officer's Country.

http://www.battleshipnc.com/teach_re...e/officers.php

Not sure if that will present an issue when texturing but I vote for the ugly green walls
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Old 08-24-09, 05:28 PM   #20
Captain America
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Quote:
Originally Posted by Seapup View Post
It looks great. My father served on US submarines during WWII and the Korean War. I was about six in the early 50's while he was stationed in San Francisco and San Diego. We had some blankets from his boat, for picnics, etc. I had one of them on my bed for several years. It was of heavy wool (itchy!!!) and was yellow in color with black lettering stenciled on it. I found a picture of one once for sale on ebay. It was identified as a WWII submarine wool blanket. Much later, when I served in the US Army, I was re-acquainted with a similar wool blanket. It was olive drab green, however. Keep up the good work.
Hi, Seapup. Thanks for sharing about your dad...if you ever have any stories to share, please do.

Regarding the blanket; it hasn't been textured yet. The texture thats there is a temp one taken right from the game. If you have any pics please post them and I'll try to make it similar.

Quote:
Originally Posted by virtualpender View Post
For what it's worth, the bulkheads are painted that ugly green color to signify Officer's Country.
ETR3(SS) is correct...thats a surface ship standard. When I spoke to one of the USS Ling's staff they told me the original color was a cream/yellow tone. I have many interior shots of the Ling and in several places you can see where they were "lazy" with the paint and left areas of the original color. If you also look at the USS Pampanito virtual tour you'll see they restored it to the same original color.



Today's tiny update:

Last night I connected the new interior to the CR. I carved out a new opening in the CR for a 3D hatch.






If possible, the goal is to make the new hatch door animated.
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Old 08-24-09, 06:54 PM   #21
Captain America
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Quote:
Originally Posted by Carotio View Post
I'm wishing you the best of enjoyment of work with this project, and should you get stuck somewhere, maybe Tomi who works on the uboat interiors may have some suggestions, one might never know....

Anyway, will look forward to see this ingame some day...
Thx for the kind words Carotio.

I just did a search on Tomi's work...omg his work is amazing! I can't believe I missed something like that. He is very talented and boy does he work fast. I'm sure he would definately be the man to talk to regarding the interior. Thanks for the heads up.

EDIT:

Quote:
Originally Posted by Bubblehead1980 View Post
Look forward this is finished and maybe incorporated into TMO
Sorry, I guess I should have clarified this in my first post...This mod is for TMO. The work Ducimus and Vickers03 have done is what inspired me to do this in the first place. So much work/improvements have gone into TMO's .dat file over a long period of time that it would a sin to put this interior into the vanilla version.

I haven't seen LukeFF lately but he knows he's always welcome to use it in RFB and I always offer my help to do so. Besides, it should be easy to just cut and paste the new nodes from the .dat file and place it into a .dat file of choice with S3D.

Last edited by Captain America; 08-24-09 at 07:18 PM.
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Old 08-25-09, 12:00 AM   #22
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For the animation, ask Skwasjer he helped me with our IJN Kaiten screw and detonator animation.

will you be able to actually go in that room or is is to been seen through the open hatch ?

beautiful work, I guess that's how they make SH5

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Old 08-25-09, 07:00 AM   #23
AVGWarhawk
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THAT IS AWESOME!
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Old 08-25-09, 07:16 AM   #24
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Indeed !

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Old 08-25-09, 04:45 PM   #25
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Maybe tomi could help you on this one?
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Old 08-25-09, 08:39 PM   #26
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compartments for my fleet boat.
you sir have made my day.

keep on trucking! nice work so far!
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Old 08-25-09, 08:49 PM   #27
Armistead
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Great......maybe we don't have to have uboats to get a full sub afterall
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Old 08-25-09, 10:24 PM   #28
donut
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Looking really shipshape

Makes me want to take a nap, if the XO would operate the interface.
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Old 08-26-09, 07:58 AM   #29
AVGWarhawk
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Just a thought CA, how about continuing to the wardroom and small galley as well? Looking at what you have thus far and hopefully you have the time adding all of officer country would be fantastic. Of course you know this leads to forward torpedo room, FER and AER plus the aft torped room Oh, need the crews mess. You need pictures I can get you any you need.
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Old 08-26-09, 08:08 AM   #30
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Yea, don't forget the pump room and a full working head.
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