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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
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Great job so far, keep up the good work.Really would add to SH 4...something UBI should have done to begin with, maybe one day they will do the PTO fleetboats justice.Look forward this is finished and maybe incorporated into TMO
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#17 | |
Watch
![]() Join Date: Mar 2005
Posts: 25
Downloads: 71
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#18 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
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For what it's worth, the bulkheads are painted that ugly green color to signify Officer's Country.
http://www.battleshipnc.com/teach_re...e/officers.php Not sure if that will present an issue when texturing but I vote for the ugly green walls ![]() |
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#19 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#20 | ||
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
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Regarding the blanket; it hasn't been textured yet. The texture thats there is a temp one taken right from the game. If you have any pics please post them and I'll try to make it similar. Quote:
Today's tiny update: Last night I connected the new interior to the CR. I carved out a new opening in the CR for a 3D hatch. ![]() ![]() If possible, the goal is to make the new hatch door animated. |
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#21 | ||
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
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I just did a search on Tomi's work...omg his work is amazing! I can't believe I missed something like that. He is very talented and boy does he work fast. I'm sure he would definately be the man to talk to regarding the interior. Thanks for the heads up. EDIT: Quote:
I haven't seen LukeFF lately but he knows he's always welcome to use it in RFB and I always offer my help to do so. Besides, it should be easy to just cut and paste the new nodes from the .dat file and place it into a .dat file of choice with S3D. Last edited by Captain America; 08-24-09 at 07:18 PM. |
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#22 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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For the animation, ask Skwasjer
![]() will you be able to actually go in that room or is is to been seen through the open hatch ? beautiful work, I guess that's how they make SH5 ![]() keltos |
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#23 |
Lucky Jack
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THAT IS AWESOME!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#24 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Indeed !
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#25 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
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Maybe tomi could help you on this one?
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#26 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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compartments for my fleet boat.
you sir have made my day. ![]()
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Member of the Subsim Zombie Army |
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#27 |
Rear Admiral
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Great......maybe we don't have to have uboats to get a full sub afterall
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#28 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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Looking really shipshape
Makes me want to take a nap, if the XO would operate the interface.
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#29 |
Lucky Jack
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Just a thought CA, how about continuing to the wardroom and small galley as well? Looking at what you have thus far and hopefully you have the time adding all of officer country would be fantastic. Of course you know this leads to forward torpedo room, FER and AER plus the aft torped room
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#30 |
Rear Admiral
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Yea, don't forget the pump room and a full working head.
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