SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 08-19-09, 11:00 AM   #16
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,890
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by SteamWake View Post
Since you come off with an attitude on your second post I will go ahead with this.

What the hell are you doing running submerged all that way? Subs spent 90% of their time on the surface.

Every 15 seconds? Again what the hell I guess your a big fan of time compression. Get over it this is not a game of instant gratification. It is not DOOM it takes time to sail thousands of miles. Most of those boring tedious miles.

30 minutes to get there... I just dont understand this. Typically it will take me about 20 minutes tops to get there barring any interruptions by air attacks and or targets of oppurtunity. That includes the slow downs while in areas of high traffic (leaving port).

Running surfaced at around 12 knots at high rates of time compression its really not that long.

Im almost positive your next post will be "Im out of fuel what now?"

Im also pretty sure this game aint for you given your apparent lack of patience.
C'mon now SW, your ruining my bit from above

Quote:
Take some time and I think you will find this community to be both a friendly and highly informative one

On that note, Welcome to SUBSIM
Regardless, let's all keep things above bar here, thanks folks
__________________

Back in the Day



ReallyDedPoet is offline  
Old 08-19-09, 11:00 AM   #17
Zilch
Torpedoman
 
Join Date: Jul 2009
Location: Florida
Posts: 118
Downloads: 35
Uploads: 0
Default

RR hit it on the head with the comparison with fishing. Most of the time, it's boring as hell. Some might call the boredom relaxing, though. And, when the action comes, it's that much sweeter having waited for it. While I love SH3 and 4, I can't explain it to my gaming friends who don't get it. They'd rather play Left 4 Dead, CoD, or such games. Mind you, I love these, too, but it depends on mood.

It's an odd thing. My wife sees me doing math on a scratch paper, figuring out intercept courses, and initially wanted to make sure nothing was wrong with the game I bought. I explained that this is a different kind of game that allows you to get closer to history by doing the math yourself, if you want. Sure, you CAN set it to easy or whatnot. But, if I want something with instant action, constant flow of targets, and point-and-shoot combat, I'll play something on Xbox or an FPS of some sort.

I don't see what your problem with the game is. If you don't like it, so be it. Sell it on eBay, or adjust it to your liking. Nobody holds that against you, as everyone has different tastes. Prefer Halo? Go for it. You're wanting Bud Light, and Silent Hunter is serving a fine wine.

As for realism, all of us are aware that it is not like really being in a submarine. It's a simulator and game. I don't think any of the people who play make the mistake of thinking that "This is exactly how it must have been!" You're right, living the lifestyle isn't anything that would make a fun game. Standing watch for hours? A game like that might sell two copies, and both of them to people who didn't read the title or reviews. So, these games, in order to be the entertainment they're intended to be, compress the player interaction with what is thought to be the more interesting parts of life on an old submarine. Those of us who like that kind of thing find a unique simulation of something we can't otherwise experience. If that's not for you, maybe you should look into creating mods.
__________________
Depth charges pounding your flanges loose? Hedgehogs dislodging your precious bulkheads? Use Beemans Gum! Freshens breath and doubles as an adhesive in a pinch. The gum of choice aboard U-54!

Zilch is offline  
Old 08-19-09, 12:32 PM   #18
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Here's a bottom line.... Neal Stevens could interpet some of these posts as telling a newbie (one who could donate to his Website) to go somewhere else.

I grant he might have used more tact in his post.

And as far as atitude, we've all had some here one time or another.

My guess, Messing with the Cowboys Wallet could get ya a boot where the sun don't shine. Or worse.
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline  
Old 08-19-09, 12:52 PM   #19
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Here's the bottom line. Not every game is going to blow everyone's skirt up. In the case of this admittedly peculiar game about an admittedly peculiar niche of warfare, either you understand and we don't need to explain or you don't and we CAN'T explain.

There is no alternative but to explain that we love the game for what it is and don't care about what it isn't. The game fit US, not we fit the game.

For many, the game won't fit them. And that is not a bad reflection reflection on the people who just don't understand why Silent Hunter is great. It is strictly a neutral and true observation. If you choose to take offense to it, that isn't my problem. The truth is sometimes unwelcome.

Welcome to Subsim. I encourage you to try it for awhile to confirm or refute your first impressions. You might want to try my Slightly Subnuclear weapons: torpedoes and gun ammunition. You might try Neon Deon's Balao Cruiser with four 5" gun turrets, which using my Slightly Subnuclear Deck Gun ammunition holds the record, sinking well over 100,000 tons in 8 minutes and change. Sorry, I don't do god mode mods. My submarines are just as vulnerable as the real ones, they just have "enhanced" weaponry.

But personally my first love is a realistic cruise with Trigger Maru, where a 30,000 ton cruise is cause for celebration and enemy escorts have sharp teeth and like to bite hard. Where airplanes can see you at periscope depth and end your miserable life without you even knowing they were there.

And yes, I love the setup, taking an hour or so of real unaccelerated time to establish enemy course and speed, select the best attack method for the situation, determine TDC settings, position my boat and then if all goes according to plan....fire one!

Sorry you're disappointed at this. Sometimes communication is not possible for someone who comes into an established forum and insists that all ideas conform to their own. Discovering other ways of viewing the world is fun.
Rockin Robbins is offline  
Old 08-19-09, 01:04 PM   #20
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,890
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by FIREWALL View Post
Here's a bottom line.... Neal Stevens could interpet some of these posts as telling a newbie (one who could donate to his Website) to go somewhere else.

I grant he might have used more tact in his post.

And as far as atitude, we've all had some here one time or another.

My guess, Messing with the Cowboys Wallet could get ya a boot where the sun don't shine. Or worse.
It has been said FW. From a post of mine above.

Quote:
Regardless, let's all keep things above bar here, thanks folks
Anyway, let's not get to carried away please. Things usually have a way of working themselves out here And more often than not, it's on a positive note, that's the SUBSIM way.
__________________

Back in the Day



ReallyDedPoet is offline  
Old 08-19-09, 02:05 PM   #21
theworldover
Watch
 
Join Date: Jul 2009
Posts: 25
Downloads: 84
Uploads: 0
Default

I feel as though almost every review of the SH series I've read is sure to qualify it as a "niche" series. It really is, and I like the fishing metaphor. Playing Call of Duty, its not really satisfying when you kill one enemy, because you know on one mission, you're going to kill 50 more. But in SH and in fishing, if you caught 50 fish every time you went out, or encountered 50 convoys on every patrol, it wouldn't be satisfying. But because its more rare, its more satisfying when that radar operator says "radar contact" 8 times in a row, and you see that large, red square on the nav map. Its also higher stakes, because you may not see another one for 6 months. And from a developer's perspective, if sinking ships ceases to satisfy the player, then you're going to have a game that gets stale quickly, and won't help sell the sequel.

Now, I'm not saying that I'm the most realistic player out there, I play at only about 46% realism, but that's a good balance between realism and entertainment for me. That's the beauty of the SH series: you can find your own balance between entertainment and realism that fits what you want out of the game.

Lastly, remember that these aren't LA class SSN's. They were raw and primitive, and really built as surface vessels that could go underwater.
theworldover is offline  
Old 08-20-09, 03:00 AM   #22
cyllan
Swabbie
 
Join Date: Aug 2009
Posts: 11
Downloads: 39
Uploads: 0
missing the point

i have been playing all kinds of games , mostly strategy, for 20 years,

I can guarantee you Ubisoft doesnt see this game as "niche" and they like that word even less, niche means less sales, and Ubisoft are here for the money.


i already have read that they plan to simplify some of the sub micro management for next version.

if they wanted to make a REAL sub simulation, half the time you would all die on your sleep from a depth charge, and forget about targeting convoys with destroyers on your own, THAT is not realistic either, but as i say

REALliTY is boring , and i a cant waste 30 minutes each way just to start playing the game, and if you have all those things on co2 fuel etc, you have to go minimun speed to save fuel, which takes even more time.

so you have to play with those things off, which means (as i dont use the manual torpedo system) that i dont get rep, so i cant buy good torpedoes (what kind of simulator refits your sub with rep credits......?)

and my career is not brilliant whatever i do, this plus the event camera off kills it,


this game can be fun but is not well thought out, and after 3 tries they should know.


and just because there wasnt that many naval battles it doesnt make this a good excuse to make the gameplay empty.




gas, fuel , batteries, and co2 levels together make the game a toss.

i repeat THIS IS A COMPUTER GAME.

computer games are supposed to be fun,

journing 20 minutes pressing the co2, time compression gauge, o2 and fuel gauges every few seconds, is not fun , not even remotely,



by the same rule lets simulate a coal train, (where you have to put coal on the engine every minute or so ).


is just not clever, i hope they learn for SH5,

i would however prefer to see a sub game from the 70s 80s and 90s, more fun , more dangerous..,

i would also like to see a better tutorial,
cyllan is offline  
Old 08-20-09, 08:31 AM   #23
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Face it. You would rather see another sort of game. Overwhelmingly, we would not. There are plenty of games that would make you happy. This isn't and will never be one of them. Let it be at that. No reason to force others to conform to your preferences.

If it turns out that they listened to your preferences for SH5 then very few of us will be purchasing that game. A simulation without frustration and uncertainty is utterly worthless.
Rockin Robbins is offline  
Old 08-20-09, 08:43 AM   #24
Dread Knot
Ace of the Deep
 
Join Date: Mar 2007
Posts: 1,288
Downloads: 85
Uploads: 0
Default

Quote:
Originally Posted by cyllan View Post
REALliTY is boring
Says it all. Some of us find it fascinating. Guess we're not gonna find any common ground here. Stick to the arcade games and Hollywood's version of history. BTW if you find reality boring you'd better stay away from the current modern subsims too. Hours of blind man's bluff and interpreting arcane sonar data doesn't sound like your cup of tea either.
Dread Knot is offline  
Old 08-20-09, 11:00 AM   #25
Zilch
Torpedoman
 
Join Date: Jul 2009
Location: Florida
Posts: 118
Downloads: 35
Uploads: 0
Default

I still don't get what your main gripe is, aside from generalized dislike of the genre.

In fact, I'm detecting two contradictory points. One, is that you are criticizing the series for being too boring. Your second point appears to be is that Silent Hunter is trying to be realistic but falls short of this. No historically-themed simulator can recreate both of these elements at the same time. The game must find balance somewhere, which, admittedly, must be a challenge.

If the game is to mimic reality in any sense, it's going to have to convey, somehow, that these machines and the men on them spent hours, days, weeks, and even months at sea sometimes without so much as a seagull in sight. That, again, is what time compression is for. And, again, when you do find that convoy or task force, it means something. If you find this boring, again, that's fine, but you're investing time and money in a genre of games that's not going to work for you.

Fair enough. However, games like SH have a loyal fan base who will buy each game, every time it comes out, assuming the core of the came remains intact. This is PC game, not an Xbox Live title, and one of the few types of games left with a reasonable level of fidelity. I'm glad to have the option to pick up an involved, more mentally demanding simulation (I need a scrap paper for the math!) when the various FPS, RPG and other more mainstream games leave me wanting something for my neurons to process.

Not to stifle the conversation, but I am curious why you'd bother raising complaints with people who are obviously fans of the game. You're free to alter your game library how you wish. Nobody wants you to play something you're not happy with. If you can alter the game to taste, or mod it for as much, try another title. I'm not aware that these games are marketed as fast-paced, twitchy arcade game.
__________________
Depth charges pounding your flanges loose? Hedgehogs dislodging your precious bulkheads? Use Beemans Gum! Freshens breath and doubles as an adhesive in a pinch. The gum of choice aboard U-54!

Zilch is offline  
Old 08-20-09, 11:25 AM   #26
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by cyllan View Post
i already have read that they plan to simplify some of the sub micro management for next version.
And that's a good thing, as SH3's ultra-micro management was silly and unrealistic. SH4's was much better, as the captain did not manage his crew directly; but there's still room for improvement.

Quote:
if they wanted to make a REAL sub simulation, half the time you would all die on your sleep from a depth charge, and forget about targeting convoys with destroyers on your own, THAT is not realistic either, but as i say
I have to disagree here. First, a depth charge would not kill you in your sleep, simply because if a destroyer was anywhere that close everyone would be on the alert, especially the captain. As for attacking escorted convoys alone, that is exactly what they did do before wolfpacks were instituted, and after they stopped the practice.

Quote:
REALliTY is boring , and i a cant waste 30 minutes each way just to start playing the game,
I, on the other hand, 'waste' an hour of game time every time I start a patrol just driving out of the harbor, watching the sights. And every four hours of game time I come out of time compression just to look around and see if the weather has changed. And I 'waste' an hour every game day coming out of TC and conducting trim dives and emergency dive drills.

Quote:
and if you have all those things on co2 fuel etc, you have to go minimun speed to save fuel, which takes even more time.
Not so at all. As has already been pointed out, cruising at 9-10 knots (1/3 in SH3, Standard in most SH4 mods) gets you there at a (pardon the term) 'realistic' rate.

Quote:
so you have to play with those things off, which means (as i dont use the manual torpedo system) that i dont get rep, so i cant buy good torpedoes (what kind of simulator refits your sub with rep credits......?)
The good and bad points of renown, and its purpose, have been discussed many times before here. If you wanted to just ask about it, any of us would be glad to have that discussion again.

Quote:
and my career is not brilliant whatever i do, this plus the event camera off kills it,
No career of mine has ever been brilliant either. I like it that way. And the very first thing I ever did was turn the stupid Event Camera off. I hate that thing. Difference of opinion, you see?

Quote:
this game can be fun but is not well thought out, and after 3 tries they should know.
Many of us agree with you there, but as you see for different reasons.

Quote:
and just because there wasnt that many naval battles it doesnt make this a good excuse to make the gameplay empty.
The whole point of WW2 submarine combat was to hunt down and sink enemy merchant shipping. Most of us don't consider that to be "empty".

Quote:
gas, fuel , batteries, and co2 levels together make the game a toss.
Only for you. Some of us like it that way.

Quote:
i repeat THIS IS A COMPUTER GAME.

computer games are supposed to be fun,

journing 20 minutes pressing the co2, time compression gauge, o2 and fuel gauges every few seconds, is not fun , not even remotely,
Don't travel submerged, follow the advice given, and you won't have to do those things.

Quote:
by the same rule lets simulate a coal train, (where you have to put coal on the engine every minute or so ).
There are games that do that very thing. Well, not the shovelling coal part, but then these sims don't make you adjust the fuel valves or throw the dock lines either (though there are some who want that as well).


Quote:
is just not clever, i hope they learn for SH5,
Learn what? To make it more arcadish? You can indeed turn off all those extra functions if you want too. What's wrong with having both?

Quote:
i would however prefer to see a sub game from the 70s 80s and 90s, more fun , more dangerous..,
So you want a modern subsim? Or Cold War? Realistically you would do nothing but cruise. No combat, ever. It just didn't happen. You can have combat with something like that, but please don't call it realistic.

Quote:
i would also like to see a better tutorial,
And there we agree 100%.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline  
Old 08-20-09, 02:04 PM   #27
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by Sailor Steve View Post
And there we agree 100%.
I don't agree at all! What better tutorial is there than Subsim? Ubi can just give up trying to better that.
Rockin Robbins is offline  
Old 08-20-09, 02:33 PM   #28
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

Overall, the interface is simple, but learning how to interact with the game correctly takes time..and it's not boring. You can watch large surface fleets fight it out and join it. I just had close to 80 US planes fly overhead to battle and later pulled 30 pilots out of the sea. I constantly battle convoys of 50 ships or more.

If you're not going to take time to learn the game, you're not going to enjoy it. Again, I can get to Honshu on 1/4 tank, have almost 1/2 to patrol in and get back without a problem.

I go to where the historical battles are well scripted with RSRD. You can take place in every major battle that took place and many minor ones. I watched the Battle of Leyte play out perfectly. Two US surface forces attacked the southern jap force. Kurita's center force came through and attacked the Jeep Carrier Force, planes everywhere....If I wanted I could find a TF most every patrol.

All the tools and info are here for anyone that wants to learn. So many complain that the game sucks because they run out of fuel, can't find ships, ect...when in fact they're not taking the time to learn the game.

We all answer nicely and will help anyone, but you don't come in calling a game stupid or boring just because you want take a few days to learn how to play it. Just attack the game and you're asking to be fish bait.

Don't tell me the games not exciting, here are a few battles I've seen and I've been in hundreds of em.

http://forums.ubi.com/eve/forums/a/t...5/m/5811074877

http://forums.ubi.com/eve/forums/a/t...5/m/3321000087

http://forums.ubi.com/eve/forums/a/t...5/m/3231066577

http://forums.ubi.com/eve/forums/a/t...5/m/2071068767

Last edited by Armistead; 08-20-09 at 02:52 PM.
Armistead is offline  
Old 08-20-09, 05:07 PM   #29
jtm55
Watch
 
Join Date: Feb 2004
Location: USA
Posts: 26
Downloads: 8
Uploads: 0
Default

Hi All

While I rarely ever post here I've been coming to this Forum for about 5 years.

I'd like to suggest to the OP that they read some WWII Submarine reports written by the Captains of those Boats. Here's a link http://www.hnsa.org/doc/subreports.htm

This is what Silent Hunter is all about, recreating some of those very same patrols & doing so in a realistic manner.

I do hope that you give Silent Hunter a chance as the rewards are worth it. I won't lie to you, if you plan on playing at full realism there is a steep learning curve. But there are many knowledgeble Folk here that will be happy to help you.

I go all the way back to the first Silent Hunter & have II & III as well. I never will forget the First time I sunk a Tanker at full realism where I did all the course plotting, targeting of the topedoes the works. I don't know of another game that can deliver that type of satisfaction.

God help me I love it so.
jtm55 is offline  
Old 08-20-09, 06:27 PM   #30
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by cyllan View Post
i repeat THIS IS A COMPUTER GAME.
Yes, yes it is.

Quote:
computer games are supposed to be fun,
Ideally, yes.

Quote:
journing 20 minutes pressing the co2, time compression gauge, o2 and fuel gauges every few seconds, is not fun , not even remotely,
For you. For me, it's a blast. Perhaps this isn't your kind of game? The fault doesn't lie with the game, or us.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.