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where is the torpedo camera on career mode+DO YOU REALLY WANT MORE REALISM?
there are only 3 difficulty levels and all have it off, how can i toggle it on?
also, oh my god i played the first time with o2 ,batteries, and fuel, i had to resurface every 15 seconds, from pearl harbour to japan was 30 minutes to get there, what is the point of all this realism if it makes the game boring? you want realism? i will send you in a can to the sea for 6 months, the food will be crap, there are no women and the place stinks of sweat and pee, if you are lucky you can be on watch duty on the open sea either you freeze to death, burn from the 8 hours of sun tan or get blind of looking thorough the binoculars all day.:damn: or maybe you prefer the engine room, do you mind the smoking? i hope not:har: like a USA militar said, war is 99% utter boredom and tiredness and 1% terrifing to death. is this the trend for games in the name of realism? i see the read me of real fleet mods and the trigger maru mod and they look like they make the game even more boring and hard, i mean from what i can see they make your hull weaker, your enemies sink later and later and there is even more reliance on the fuel issue, small caliber machine guns cripple the ship etc, etc, how can i get a campaing where i fight with USA forces against the japanese in big naval battles?, i dont see this at all in career mode, is all watch this place kill some merchants, and forget about good torpedoes they cost REPUTATION??????? :damn: , is there a solution to this or the game is just like that? has anyone made a mod that makes the game more playable? ( a real campaign mode, forget about the fuel batteries crap, upgrades for the subs, better torpedoes, etcetc) thank you for your attention |
The whole point of the mods is to more accurately recreate the war in the Pacific in terms of logistics and realism. So basically you want a fantasy game where the merchants scroll across your periscope like wooden ducks in a shooting gallery and massive naval battles are raging every five minutes? Gee, why not just dispense with the geographical map of the Pacific? Just have one harbor for re-fueling and re-arming and constantly regenerating outside of it, an endless armada of Japanese merchants and warships milling about just waiting to be torpedoed. In that case, I suggest you stick to the stock game. It's as close as you're gonna get.
Yes...it's true. War is 99% boredom and 1% terror. If you want endless pyrotechnics, watch a Michael Bay film. |
I'm sure a lot of guys here will want to pounce on you for that kind of remark, but to be fair... I think you are right on many levels. Games are for entertainment but sometimes people are entertained by the "immersiveness" and authenticity of the experience. Sims are such a genre. Many sims benefit by having a REALISTIC mode and an ARCADE mode. Cyllan, I think the closest thing you'll find to the "arcade" mode you desire WON'T be found in Campaign mode...not even in War patrol. I think you'd enjoy the Quick Missions better....they throw you right into the action, so to speak. To be fair, this game allows you to tailor the realism to a almost 'arcade like feel' (except for the waiting). But hey... TIME COMPRESSION is not realistic now, is it? hehehe
But you have to admit, the ocean is a mighty big place to have to find a boat or two. In reality, a sub crew might have a skirmish or two once a month if they got lucky (unlucky?). I, too, have found it awfully boring at points and turned to Call of Duty 5 to fill my craving for mayhem and instant destruction. But that's because you have to be in the mood for that kind of immersion in a game. |
Silent Hunter is submarine simulator. Simulation is imitating some real thing as real as possible. You dont like the game? Dont play it!
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Hey guys! We have a volunteer to go ashore on Iwo! He's bored!:D
Hand him a rifle and give him a rowboat.:arrgh!: Naw, submarines are an acquired taste. They're exciting like fishing. If your brain doesn't connect just right a submarine is just tedious. Then you get blown up by an enemy you've never even been able to shoot at. You're right, we're irrational. I've given up trying to figure out why I love this game... To those who love it no explanation is necessary. To those who don't no explanation is possible.:cool: |
You can do what my 11 year old does...just stays at port and shoots anything that moves.
Real Skippers don't get bored, we're listening to 10 radio staions and that long 5 minutes it takes us to get across the pacific....is when we eat or make love to our wives...That adds realism and gives us some quality time with our lover. Strange, even on harder settings I didn't have those issues..... |
The replies to my post.
To be honest in general quite disappointed with them ,
loyalty without question and blindness to obvious faults is not clever or enlightening, this isnt common to this board alone, the x3 reunion forums are just as absurd in their blind faith and search for "autenthicity" to the point the last x3 game had time compression disabled.....:hmmm:, this was done by modders turned employees of the company, yeah lets travel the universe without hiperspeed, very clever..... 1- u cant make an a sub simulation, u have to be on board , sweat it, bore yourself and die in your sleep, nothing heroic about it. 2-i do remember there was a real war with the japanese and USA fleets, so why i cant see anything going on 3- even military training programs have set events at regular intervals, these programs are supossed to simulate battle conditions, what does SH4 simulate, ? battery degradation?,eye strain disease? what exactly is immersing in staring at the screen waiting , eating , or "making love to your wife" like someone said, does it make the game better or just a pain in the ass? 4-if by the time you get to the destination you have fuel for only a few hours and then you have to trek it back at minimun speed for thousands of miles what makes that simulation ? clever? :down:?, realistic?:down:.exciting? 5 this isnt a simulation simulation, this is a game simulation, if i wanted the real thing i would join the navy can division. 6-so this simulation which you all say is fantastic and perfect........ but my career has been so far of traveling and watching merchants, i havent fought any wars, seen any naval confrontations, or helped my side in any way noticeable. so i though it was a WW2, so where is the war?, sorry but, no just fuel gauges and batteries, and a time compression button that i have to press every 5 seconds if i dont want to die of old age before reaching Honsu. the first thing it should have happen when this game came out is people like you in this forum demanding changes to the game to make it interesting, not just "realistic". fuel, batteries,gas management etc, should be automated, specially considering the distances (thousands of miles) between japan and pearl harbour. a real war should have been created (like arma or operation flashpoint), maybe your submarine actions would turn the war one way or the other if you are good enough objectives would have repercussions, a dynamic campaign would happen, etc etc , etc. well guys enjoy number 5 , and wait nearly 2 years to have it patched, because they know they can get away with it, and you dont care about concepts as "gameplay". if world war 2 games where all like this they will show a soldier peaking out his trench 100 times a day for three months, then a solid week of artillery which you woulnd see as you are a soldier and then a few steps into the minefield and you are dead. BRILLIANT SOLDIER SIMULATION,:har: this game which not all is bad, there is nice graphics and some tension, could and should have been better, the tecnology was already there in 2007, and instead of so much silly micromanagemnt there should have been more scope. |
No effort = no reward.
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My friends make fun of me sometimes in a joking way because I'm the only one that plays these types of games. I enjoy playing xbox 360 with them on line but my heart is always into sims hehe. :lurk:
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Yeah. I can't believe that fleet boats weren't fueled by Unobtainium, their crews required air to breath, they couldn't travel across the Pacific in five minutes, and that the Americans and Japanese weren't fighting massive naval battles every inch of the way.
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....but Cyllan... if you're "watching merchants" then you're actually missing the war.
You're supposed to shoot merchants. THAT'S the war that submariners / uboat skippers were about. Did you think submarines were used on the front line? They weren't meant to be deployed against other naval units or engage with enemies at all! The sub was to be stealthy and never seen. A skipper had a mandate NOT to attract that kind of attention. Just because they had deck guns and AA guns doesn't mean they were suited to unit-to-unit combat! I think you miss the point of submarine warfare in general, nevermind this game! |
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And you apparently know nothing about it. There were about 35 'named' naval battles in the Pacific. That means the majority of the time there was nothing going on other than routine ship and merchant movements and air strikes and ongoing attritional land battles. Even then areas where battles took place were mostly limited to select points like the Solomons or New Guinea which were important military objectives for both sides at that particular phase in the war. The Japanese and Allies didn't just engage in pointless carrier or battleship actions at random every day in the empty mid-Pacific for the purpose of entertaining passing submariners. Sorry for basing the game on an actual war full of boring things like supply lines, distance, fuel constraints, limited ammo and that real boring thing...history. Next time they'll just make one up featuring with Robots from Space and Godzilla. |
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Threads like this one ( SH5 ) have been done for SH4, SH3 etc.:Here Looking at the trailer for SH5 the developers have heard much of what the community has said. In fact Developers for 3, 4 and now SH5 visit and participate in these forums quite regularly and have also attended Official SUBSIM Meetings :yep: Anyway, check out the mods section\search the older threads and you will find that there are many mods that will make the experience a more enjoyable one for you and maybe even the ones that you mention above in your first post. |
Footnote...
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Take some time and I think you will find this community to be both a friendly and highly informative one :yep: On that note, Welcome to SUBSIM :up: |
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What the hell are you doing running submerged all that way? Subs spent 90% of their time on the surface. Every 15 seconds? Again what the hell I guess your a big fan of time compression. Get over it this is not a game of instant gratification. It is not DOOM it takes time to sail thousands of miles. Most of those boring tedious miles. 30 minutes to get there... I just dont understand this. Typically it will take me about 20 minutes tops to get there barring any interruptions by air attacks and or targets of oppurtunity. That includes the slow downs while in areas of high traffic (leaving port). Running surfaced at around 12 knots at high rates of time compression its really not that long. Im almost positive your next post will be "Im out of fuel what now?" Im also pretty sure this game aint for you given your apparent lack of patience. |
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