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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2005
Location: Shreveport, Louisiana
Posts: 1,956
Downloads: 13
Uploads: 0
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It would be insane not to have wolfpacks this time. Its been talked about for half a decade now and there is absolutely no excuse for it to be missing in place of "Sims Uboat" stuff.
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#2 |
Medic
![]() Join Date: Mar 2007
Posts: 167
Downloads: 0
Uploads: 0
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Absolutly no excuse not to have a wolfpack with today's computing power on your average PC.
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#3 |
Mate
![]() Join Date: Sep 2007
Location: Finland
Posts: 54
Downloads: 7
Uploads: 0
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I have a feeling that we will see the ability to co-operate with other submarines in Wolfpack - I trust the developers that much, and I just have the feeling also.
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"Kapteeni is Finnish word for Captain, while Rantala is Finnish surname, derived from Finnish word for beach, ranta." |
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#4 |
Navy Seal
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SH5 without wolfpacks will be about as realistic as SH4 without water.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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#6 |
Stowaway
Posts: n/a
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By the way, does that survey we had in forums about what do we want to see in SH5 was sent to UBI already ?
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#7 |
Medic
![]() Join Date: Jun 2005
Location: AN85
Posts: 167
Downloads: 55
Uploads: 0
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If wolfpacks are in (which i hope), this would also mean shadowing convoys for other uboats but this could take upto several days.
How would they do this as shadowing a convoy at no time compression takes a long time and pumping the time compression up means running into the convoy or loosing the convoy. I also hope to see milkcow, other resupply vessels and a more active radio traffic between uboats and BdU Noline |
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