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SH5 Wolfpacking and "Worst Case Scenario" campaign options -- PLEASE.
Wow -- great trailer. If the game actually plays anything like the teaser, then we're in for a real treat. Wolfpacking was conspicously missing from the list of "5 new features" though -- makes me kind of nervous.
I would love to see a "Worst Case Scenario" campaign option too: the abilty to scuttle / abandon ship if the unthinkable happens. Even 1914 Shells of Fury (which I bought today for $3.00 and am having a blast) has an 'abandon ship' option to end the patrol...yeah -- this puny, little budget sub sim gives you the option to scuttle your boat. The description in the manual goes on to say: "If you are fortunate, you will be rescued by a German ship and be able to CONTINUE the campaign." How cool would that be in SH5? That's what I'm talkin' about here: campaign options, people! On a grimmer note, the alternative endings could also be simply summarized in the Post-Patrol screen: KIA or captured and sent to sit out the rest of the war in a POW camp... could even be played out cinematically like this fanatstic trailer Ubisoft just released. Well, I can only hope. I pray someone from the SH5 Dev team hears my plea. I'm an optimist, so I will definitely buy the game regardless. :sunny: |
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Agreed.
Wolfpacks should be the core component of U-boats simulations. |
I agree that having wolfpacks and the abandon ship/surrender options would be great to have in-game.
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They have to implement this! Otherwise they will fail again and the whole campaign makes no sense! best greetings Han |
It would be insane not to have wolfpacks this time. Its been talked about for half a decade now and there is absolutely no excuse for it to be missing in place of "Sims Uboat" stuff.
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Absolutly no excuse not to have a wolfpack with today's computing power on your average PC.
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I have a feeling that we will see the ability to co-operate with other submarines in Wolfpack - I trust the developers that much, and I just have the feeling also.
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SH5 without wolfpacks will be about as realistic as SH4 without water.:D
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also my nr1 concern. iirc, ubi rom said that they had to cut it from sh3 because of time concerns. there seems to be no valid excuse not to include it this time.
a working bdu ai, (be more agressive!) and a good uboot ai is a absolute must have. it would be realy cool to have some comment about this from the devs. if its not included, which means heading for a uboot fps/rpg, i can lean back and ease the tension. |
you are asking for smoking weapons of mass distraction...
I would remain sitted without any high hopes... many good things could have been applied to SH3/SH4 but were ignored... so why SH5 would be that different? |
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Or surface units that properly zig zag. ;) |
By the way, does that survey we had in forums about what do we want to see in SH5 was sent to UBI already ?
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If wolfpacks are in (which i hope), this would also mean shadowing convoys for other uboats but this could take upto several days.
How would they do this as shadowing a convoy at no time compression takes a long time and pumping the time compression up means running into the convoy or loosing the convoy. I also hope to see milkcow, other resupply vessels and a more active radio traffic between uboats and BdU Noline |
If they left it up to me I would say Wolfpacks were the most necessary item to complete historical relevance to a U-Boat campaign and if we can not have that I would prefer they do WWI.
WWI did not have Wolfpacks but I am guessing the making of an entirely new set of models would trash that. I would love to slip out of post and see Derrflinger or put up the peri and see HMS Lion but that is unrealistic to even imagine. I dare say the effort for SH5 to have wolfpacks would detract from the more profitable eye candy that would put more money into Ubi's pocket. Perhaps if I had shares in UBI i would agree with candy over substance. If they could add ai torpedoes I am guessing someone could add U-Boat ai later but I seriously doubt we will see coordinated wolfpacks. Player would have to direct other craft or somehow be able to coordinate with them. Nice idea but beyond the scope of reality, IMO Wulfmann |
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