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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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This is sweet!
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#407 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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Does anyone use Nvidea Digital Vibrance for Arma, it makes the game look very pretty
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#408 | |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
Posts: 987
Downloads: 18
Uploads: 0
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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#409 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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what is this... digital vibrance thing... and where can I get it...
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Task Force industries "Taking control of the world, one mind at a time" |
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#410 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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what is this... digital vibrance thing... and where can I get it
Open Nvidea control panel and check color settings |
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#411 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Okay, bought this game today, cant wait to sink my teeth into it tomorrow.
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#412 |
Lucky Jack
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Digital Vibrance is just a flashy name for saturation, change it to 0 and you get black & white, max it out and all the colors will be overly bright.
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#413 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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You know what i don't like about arma2,every time one of your stupid team members get kill is game over, 8 years later Operation Flashpoint still the best
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#414 |
Lucky Jack
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#415 | |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Task Force industries "Taking control of the world, one mind at a time" |
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#416 |
Lucky Jack
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Neil and Paul go back to regular A2 Coop missions... with wittering naturally
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#417 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Here's something I've worked for a while, and now it's basically ready for a limited release: A fully mp-compatible pack of addons that makes longrange shooting a bit easier in Arma2. It's based on the following mods from Arma1:
Download Installation:
After installation you will find the rangecards and other user-configurable parts in Arma2\userconfig\gmj_sa. Original readme's can be found in the respective mods' forum-threads' linked above. Last edited by Fincuan; 08-21-09 at 05:39 AM. |
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#418 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Definetely some refinement the game could use.
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Contritium praecedit superbia. |
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#419 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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In the future you'll find the latest Arma2 beta build here:
http://www.arma2.com/beta-patch.php It installs itself as a modfolder called beta and comes with a new arma2.exe, so it doesn't overwrite anything. You can return to the last "full" patch any time you want. At this time the newest beta-patch should be fully MP-compatible with the normal patch. |
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#420 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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So wait, that's official support from BI? Was kind of under the impression we'd been ditched so they could focus on that expansion.
![]() (Link just gives "page cannot be displayed", but probably temporary issue.)
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Contritium praecedit superbia. |
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