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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
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![]() ![]() ![]() and a question ![]() what are condition types ? you are using type = 1000 and type = 2, what is this for and how to use this thanks
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#2 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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![]() Quote:
2 for Order 1000 for true
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-12-09 at 06:28 AM. |
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#3 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
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where can we get the list of types, expressions and values for evaluation ?
as I understand for condition type=2 expression=order and the list of orders is present in commands.cfg, right ? this statemachine thing is great ![]() thanks Anvart ![]()
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#4 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
Quote:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-12-09 at 07:05 AM. |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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People! Answer ... What's your opinion about mod?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#6 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
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Dear Anvart,
You have made an another great mod ! ![]() How many hours to understand SH3 engine to be able to do this ??? I am very impressed ![]() Many thanks for this another mod and explanations. It work well ! A nother time many thanks !!! Best Regard, Jean74 |
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#7 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Dear Anvart,
I would like to konw if it's possible to create a mod where we can hear the noise of reparation the sound of repair during execution ? Many thanks, Best regards, Jean |
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#8 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
You are the first person who have written an estimation to my mod. Quote:
But, i think, here it's better and easier to apply StateMachineWrapper with other logic ... ... Or not... The best variant to insert sound playing (as action) in existing StateMachine Class (StateMachineCtl or may be ...Wrapper controller) for this event (for repair). ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-14-09 at 05:12 AM. |
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