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Up-Down-Rotate DF antenna & SMctl for GWX3
Continuing the theme "State Machine... some thoughts"...
http://www.subsim.com/radioroom/show...75#post1148575 #1... i publish a realisation example as DFa_UpDnRot mod (with very simple logic) for GWX3 (only for Turm7c_3_hd). This mod is absolutely independent original work, and this mod don't uses stuff from other similar mods of other authors. In this mod we can control rotation, raising and lowering DF antenna using new StateMachine Class ... using next commands: 1) Raising and rotation beginning - keys Shift+V ... Watch_officer command is used (works only if Watch Officer on the bridge) ... 2) Rotation stop and lowering - keys Ctrl+V ... Radio_operator command is used ... 3) Rotation stop and lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth ... And remember that scheme works with Crew command ... :03: ************************************************* At last ... Full version of mod for all sub's turms is published! Look: http://www.subsim.com/radioroom/showthread.php?t=154911 New version (DFa_UpDnRotSMC.rar) is not compatible with earlier version (DFa_UpDnRot.rar) ... |
:o great :yeah:
and a question ;) what are condition types ? you are using type = 1000 and type = 2, what is this for and how to use this thanks |
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2 for Order 1000 for true |
where can we get the list of types, expressions and values for evaluation ?
as I understand for condition type=2 expression=order and the list of orders is present in commands.cfg, right ? this statemachine thing is great :up: thanks Anvart :salute: |
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People! Answer ... What's your opinion about mod? :yawn:
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Wonderfull
Dear Anvart,
You have made an another great mod ! :up: How many hours to understand SH3 engine to be able to do this ??? I am very impressed :yep: !!! Many thanks for this another mod and explanations. It work well ! A nother time many thanks !!! Best Regard, Jean74 |
Question
Dear Anvart,
I would like to konw if it's possible to create a mod where we can hear the noise of reparation the sound of repair during execution ? Many thanks, Best regards, Jean |
Great enlargement... :up:
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You are the first person who have written an estimation to my mod. Quote:
But, i think, here it's better and easier to apply StateMachineWrapper with other logic ... ... Or not... The best variant to insert sound playing (as action) in existing StateMachine Class (StateMachineCtl or may be ...Wrapper controller) for this event (for repair). :up: |
reply
Many thanks for your reply Anvart.
I will try to make this. I am sure it can improve immersive gameplay. Many thanks for your reply :salute:and for your great job with SH3 :yeah: Best regards, Jean |
Anvart, please tell us about wrappers :D
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Full version of DFa_UpDnRotSMC mod for all human sub Turms for GWX 3.0 mod.
Size ~ 17 MB. Look: http://www.subsim.com/radioroom/show...66#post1151166 :D |
Great work, Anvart! :salute:
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Oops... and here too ...
Guys who has stolen my pictures? :rotfl: |
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