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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fleet Admiral
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#2 |
Nub
![]() Join Date: Jul 2009
Posts: 3
Downloads: 65
Uploads: 0
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Thanks to all.
Is nice to know there is "another way" to scape from a Destroyer. By the way, I made a quick search in the GWX 3.0 Manual, and the only reference I see is on historical background of some ships (in real life some could carry up 20 DC, 30 DC, 40 DC or much more) but I don't see anything about quantities they could carry up in SH3. |
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#3 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
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#4 |
Chief of the Boat
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Welcome aboard NetToxic
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#5 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
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#6 |
Chief of the Boat
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Remember, in RL an escort could keep a U-boat submerged for hours. Sometimes it was easier to wait until they had to surface through lack of air than to try and destroy them with a depth charge.
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#7 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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Welcome aboard NetToxic.
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#8 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
Uploads: 0
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IIRC the DDs in sh3 had more DCs than i RL (what a begining:rotfl
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