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-   -   Depth Charge Limit (https://www.subsim.com/radioroom/showthread.php?t=154502)

NetToxic 08-04-09 04:01 PM

Depth Charge Limit
 
Hi there.


I was wondering if a Destroyer (in SH3) has a limited number of DC's or are unlimited.

FIREWALL 08-04-09 04:03 PM

I understand in GWX there's an historical amount.

meduza 08-04-09 04:54 PM

They do have a limited amount.

I know, because I was once depthcarged by a single DD for a long time, until they run out.
DD continued to ping me until I sunk her. :arrgh!:

razark 08-04-09 04:59 PM

Yes, they run out of depth charges.

No, they don't go away when they run out.

I remember being pinned down for quite a while in shallow water by destroyer with no charges. Kept pinging away, couldn't sneak away. Finally put a torpedo into it after three misses.

von hally 08-04-09 05:38 PM

Quote:

Originally Posted by NetToxic (Post 1144859)
Hi there.


I was wondering if a Destroyer (in SH3) has a limited number of DC's or are unlimited.


limited charges....and....depth is your friend....deeper...less damage:03:

by the way...congratulations on your first post ...welcome

Captain Birdseye 08-04-09 05:57 PM

Will they radio you in when they run out?

razark 08-04-09 06:23 PM

Quote:

Originally Posted by Captain Birdseye (Post 1144941)
Will they radio you in when they run out?

The one I was dealing with never got reinforcements. I was off the north of Scotland, but I never saw another destroyer show up, and I was surprised not to see any planes. It was a while back, so it might have been at night.

FIREWALL 08-04-09 06:36 PM

I have a trick that gets a single destroyer everytime, any year after, the other 2 or 3 chase back to convoy.

TarJak 08-04-09 09:21 PM

Quote:

Originally Posted by FIREWALL (Post 1144956)
I have a trick that gets a single destroyer everytime, any year after, the other 2 or 3 chase back to convoy.

OK so what's the trick?:hmmm:

NetToxic 08-05-09 07:22 AM

Thanks to all.

Is nice to know there is "another way" to scape from a Destroyer.

By the way, I made a quick search in the GWX 3.0 Manual, and the only reference I see is on historical background of some ships (in real life some could carry up 20 DC, 30 DC, 40 DC or much more) but I don't see anything about quantities they could carry up in SH3.

Captain Birdseye 08-05-09 08:16 AM

Quote:

Originally Posted by TarJak (Post 1145034)
OK so what's the trick?:hmmm:

Turning and going back to base probably :haha:

Jimbuna 08-05-09 08:20 AM

Welcome aboard NetToxic http://www.psionguild.org/forums/ima...es/welcome.gif

Work on a rough average of 40 http://www.psionguild.org/forums/ima...ies/pirate.gif

Melonfish 08-05-09 09:12 AM

Quote:

Originally Posted by jimbuna (Post 1145214)

FORTY!
egads! ok imagine what 6 dropped per pass? maybe 8 thats still 5-7 passes with depth charges...
enough to reduce anyone to a blubbery mess.... never mind their pants.
;)

Jimbuna 08-05-09 09:21 AM

Quote:

Originally Posted by Melonfish (Post 1145242)
FORTY!
egads! ok imagine what 6 dropped per pass? maybe 8 thats still 5-7 passes with depth charges...
enough to reduce anyone to a blubbery mess.... never mind their pants.
;)

Remember, in RL an escort could keep a U-boat submerged for hours. Sometimes it was easier to wait until they had to surface through lack of air than to try and destroy them with a depth charge.

Bent Periscope 08-05-09 03:53 PM

Welcome aboard NetToxic.:salute:

BP


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